Closes internal-consistency items 1 through 6, 12 and 13. Every include guard is _AKGL_<FILE>_H_, every in-project header include is angled, and every exported function, type and global carries the akgl_ prefix. This is an ABI break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename table. The renames were driven by renaming each declaration and letting the compiler find the uses, not by pattern substitution: renderer, physics and camera are also parameter and struct-member names, and a sed would have rewritten map->physics and every akgl_RenderBackend *renderer parameter without a word. Item 4 turned out not to be cosmetic. The library exported a global called renderer and tests/character.c defined an SDL_Renderer *renderer of its own; the executable's definition preempted the library's, akgl_sprite_load_json read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load in that suite failed. The suite reported success anyway, because libakerror's unhandled-error handler ends in exit(errctx->status), exit keeps only the low byte, and AKGL_ERR_SDL is exactly 256. So character had been green while running one of its four tests, and every suite in the tree was unable to fail on the most common status in a library built on SDL. Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which collapses any status a byte cannot carry onto 1, and every suite installs it. character binds a real backend with akgl_render_2d_bind. Its fourth test then runs for the first time and fails on a defect it has asserted all along, so akgl_heap_release_character now walks state_sprites with AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot -- TODO.md Defects item 21 and half of Carried over item 1. AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so akgl_game_state_lock waited roughly sixteen minutes rather than one second. It is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and tests/game.c holds the mutex from a second thread to assert the wait -- the contended path had no coverage at all. Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both install() and a generated translation unit per header, so a header that ships is a header that is checked. Writing that found registry.h, which used SDL_PropertiesID in eight declarations and included no SDL header. 23/23 suites pass, memcheck is clean, reindent --check is clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
454 lines
15 KiB
C
454 lines
15 KiB
C
#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <jansson.h>
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#include <akerror.h>
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#include <akgl/util.h>
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#include <akgl/heap.h>
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#include <akgl/registry.h>
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#include <akgl/tilemap.h>
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#include <akgl/actor.h>
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#include <akgl/game.h>
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#include <akgl/json_helpers.h>
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#include "testutil.h"
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akerr_ErrorContext *test_tilemap_akgl_get_json_tilemap_property(void)
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{
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PREPARE_ERROR(errctx);
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json_t *jsondoc = NULL;
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json_error_t jsonerr;
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akgl_String *tmpstr = NULL;
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int propnum;
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_heap_next_string(&tmpstr));
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snprintf(
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(char *)&tmpstr->data,
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AKGL_MAX_STRING_LENGTH,
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"%s%s",
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SDL_GetBasePath(),
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"assets/snippets/test_tilemap_get_json_tilemap_property.json"
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);
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jsondoc = json_load_file((char *)&tmpstr->data, 0, (json_error_t *)&jsonerr);
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FAIL_ZERO_BREAK(errctx, jsondoc, AKERR_NULLPOINTER, "Failure loading json fixture: %s", (char *)jsonerr.text);
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CATCH(
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errctx,
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akgl_get_json_properties_string(
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jsondoc,
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"character",
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&tmpstr
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)
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);
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FAIL_NONZERO_BREAK(
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errctx,
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strcmp((char *)&tmpstr->data, "testcharacter"),
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AKERR_VALUE,
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"Incorrect value loaded from property `character` (`testcharacter` vs `%s`)",
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(char *)&tmpstr->data
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);
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CATCH(
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errctx,
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akgl_get_json_properties_integer(
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jsondoc,
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"state",
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&propnum
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)
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);
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FAIL_NONZERO_BREAK(
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errctx,
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(propnum != 6),
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AKERR_VALUE,
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"Incorrect value loaded from property `state` (6 vs %d)",
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propnum
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);
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} CLEANUP {
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if ( tmpstr != NULL ) {
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IGNORE(akgl_heap_release_string(tmpstr));
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}
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if ( jsondoc != NULL ) {
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json_decref(jsondoc);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_compute_tileset_offsets(void)
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{
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int comparison_values[8] = {
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0, // Tile 0 X
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0, // Tile 0 Y
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10, // Tile 1 X
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0, // Tile 1 Y
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0, // Tile 2 X
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10, // Tile 2 Y
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10, // Tile 2 X
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10 // Tile 2 Y
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};
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int *comparison_ptrs[8] = {
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&akgl_gamemap->tilesets[0].tile_offsets[0][0], // Tile 0 X
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&akgl_gamemap->tilesets[0].tile_offsets[0][1], // Tile 0 Y
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&akgl_gamemap->tilesets[0].tile_offsets[1][0], // Tile 1 X
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&akgl_gamemap->tilesets[0].tile_offsets[1][1], // Tile 0 Y
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&akgl_gamemap->tilesets[0].tile_offsets[2][0], // Tile 2 X
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&akgl_gamemap->tilesets[0].tile_offsets[2][1], // Tile 2 Y
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&akgl_gamemap->tilesets[0].tile_offsets[3][0], // Tile 3 X
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&akgl_gamemap->tilesets[0].tile_offsets[3][1], // Tile 3 Y
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};
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int i = 0;
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memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
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akgl_gamemap->tilesets[0].tilecount = 4;
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akgl_gamemap->tilesets[0].columns = 2;
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akgl_gamemap->tilesets[0].firstgid = 1;
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akgl_gamemap->tilesets[0].imageheight = 20;
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akgl_gamemap->tilesets[0].imagewidth = 20;
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akgl_gamemap->tilesets[0].tilecount = 4;
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akgl_gamemap->tilesets[0].tileheight = 10;
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akgl_gamemap->tilesets[0].tilewidth = 10;
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akgl_gamemap->tilesets[0].spacing = 0;
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akgl_gamemap->tilesets[0].margin = 0;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_tilemap_compute_tileset_offsets(akgl_gamemap, 0));
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// Tile 0 X offset
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for ( i = 0; i < 8; i++ ) {
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FAIL_NONZERO_BREAK(
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errctx,
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(*comparison_ptrs[i] != comparison_values[i]),
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AKERR_VALUE,
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"Tile offset incorrectly calculated for index %d (%d vs %d)",
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i,
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*comparison_ptrs[i],
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comparison_values[i]
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);
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_load_layer_objects(void)
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{
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akgl_String *pathstr;
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PREPARE_ERROR(errctx);
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json_t *doc = NULL;
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json_t *layers = NULL;
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json_t *objectlayer = NULL;
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json_error_t errdata;
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akgl_Actor *testactor;
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memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_heap_next_string(&pathstr));
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets/testmap.tmj");
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doc = json_load_file((char *)&pathstr->data, 0, &errdata);
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets");
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FAIL_ZERO_BREAK(errctx, doc, AKERR_NULLPOINTER, "Failed to load testmap: %s", (char *)&errdata.text);
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CATCH(errctx, akgl_get_json_array_value(doc, "layers", &layers));
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CATCH(errctx, akgl_get_json_array_index_object(layers, 1, &objectlayer));
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CATCH(errctx, akgl_tilemap_load_layer_objects(akgl_gamemap, objectlayer, 1, pathstr));
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testactor = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, "testactor", NULL);
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FAIL_ZERO_BREAK(
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errctx,
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testactor,
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AKERR_NULLPOINTER,
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"Test Actor was not loaded from the test map"
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);
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if ( (testactor->basechar != SDL_GetPointerProperty(AKGL_REGISTRY_CHARACTER, "testcharacter", NULL)) ||
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(testactor->layer != 1) ||
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(testactor->state != 6) ||
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(testactor->visible != true) ||
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(testactor->x != 16) ||
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(testactor->y != 16) ) {
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FAIL_BREAK(errctx, AKERR_VALUE, "Test actor was loaded with incorrect values (check gdb)");
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}
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} CLEANUP {
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if ( pathstr != NULL ) {
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IGNORE(akgl_heap_release_string(pathstr));
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}
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if ( doc != NULL ) {
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json_decref(doc);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_load_layer_tile(void)
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{
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akgl_String *pathstr;
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PREPARE_ERROR(errctx);
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json_t *doc = NULL;
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json_t *layers = NULL;
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json_t *tilelayer = NULL;
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json_t *tiledata = NULL;
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json_error_t errdata;
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memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_heap_next_string(&pathstr));
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets/testmap.tmj");
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doc = json_load_file((char *)&pathstr->data, 0, &errdata);
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets");
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FAIL_ZERO_BREAK(errctx, doc, AKERR_NULLPOINTER, "Failed to load testmap: %s", (char *)&errdata.text);
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CATCH(errctx, akgl_get_json_array_value(doc, "layers", &layers));
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CATCH(errctx, akgl_get_json_array_index_object(layers, 0, &tilelayer));
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CATCH(errctx, akgl_get_json_array_value(tilelayer, "data", &tiledata));
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CATCH(errctx, akgl_tilemap_load_layer_tile(akgl_gamemap, tilelayer, 0, pathstr));
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if ( (akgl_gamemap->layers[0].data[0] != 1) ||
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(akgl_gamemap->layers[0].data[1] != 2) ||
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(akgl_gamemap->layers[0].data[2] != 3) ||
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(akgl_gamemap->layers[0].data[3] != 4) ) {
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FAIL_BREAK(errctx, AKERR_VALUE, "Test tilemap layer 0 tiles loaded with incorrect values (check gdb)");
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}
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} CLEANUP {
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if ( pathstr != NULL ) {
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IGNORE(akgl_heap_release_string(pathstr));
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}
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if ( doc != NULL ) {
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json_decref(doc);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_load_layers(void)
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{
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akgl_String *pathstr;
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PREPARE_ERROR(errctx);
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json_t *doc = NULL;
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json_error_t errdata;
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int i = 0;
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memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_heap_next_string(&pathstr));
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets/testmap.tmj");
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doc = json_load_file((char *)&pathstr->data, 0, &errdata);
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets");
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FAIL_ZERO_BREAK(errctx, doc, AKERR_NULLPOINTER, "Failed to load testmap: %s", (char *)&errdata.text);
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CATCH(errctx, akgl_tilemap_load_layers(akgl_gamemap, doc, pathstr));
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FAIL_NONZERO_BREAK(
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errctx,
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(akgl_gamemap->numlayers != 3),
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AKERR_VALUE,
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"Map layer count incorrect"
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);
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for ( i = 0; i < akgl_gamemap->numlayers; i++ ) {
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if ( (akgl_gamemap->layers[i].opacity != 1) ||
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(akgl_gamemap->layers[i].visible != true) ||
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(akgl_gamemap->layers[i].id != (i + 1)) ||
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(akgl_gamemap->layers[i].x != 0) ||
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(akgl_gamemap->layers[i].y != 0) ) {
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FAIL(errctx, AKERR_VALUE, "Map layer data loaded incorrectly (see gdb)");
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goto _test_akgl_tilemap_load_layers_cleanup;
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}
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}
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// Layer 2 should have 1 object loaded
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if ( (akgl_gamemap->layers[1].objects[0].actorptr != SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, "testactor", NULL)) ||
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(akgl_gamemap->layers[1].objects[1].name[0] != '\0' ) ||
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(akgl_gamemap->layers[1].objects[1].id != 0) ) {
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FAIL_BREAK(errctx, AKERR_VALUE, "Map layer 2 should have 1 loaded object (testactor) and nothing else (see gdb)");
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}
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// Layer 1 and 3 should have no objects
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for ( i = 0; i < AKGL_TILEMAP_MAX_OBJECTS_PER_LAYER ; i++ ) {
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if ( akgl_gamemap->layers[0].objects[i].id != 0 ) {
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FAIL(errctx, AKERR_VALUE, "Map layers 1 and 3 should have no objects loaded but found objects");
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goto _test_akgl_tilemap_load_layers_cleanup;
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}
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}
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for ( i = 0; i < AKGL_TILEMAP_MAX_OBJECTS_PER_LAYER ; i++ ) {
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if ( akgl_gamemap->layers[2].objects[i].id != 0 ) {
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FAIL(errctx, AKERR_VALUE, "Map layers 1 and 3 should have no objects loaded but found objects");
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goto _test_akgl_tilemap_load_layers_cleanup;
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}
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}
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// Layers 1 and 3 should have tile data
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if ( (akgl_gamemap->layers[0].data[0] != 1) ||
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(akgl_gamemap->layers[0].data[1] != 2) ||
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(akgl_gamemap->layers[0].data[2] != 3) ||
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(akgl_gamemap->layers[0].data[3] != 4) ||
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(akgl_gamemap->layers[2].data[0] != 0) ||
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(akgl_gamemap->layers[2].data[1] != 5) ||
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(akgl_gamemap->layers[2].data[2] != 0) ||
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(akgl_gamemap->layers[2].data[3] != 6)
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) {
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FAIL_BREAK(errctx, AKERR_VALUE, "Map layers 1 and 3 should have tile data but it is incorrect");
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}
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_test_akgl_tilemap_load_layers_cleanup:
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} CLEANUP {
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if ( pathstr != NULL ) {
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IGNORE(akgl_heap_release_string(pathstr));
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}
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if ( doc != NULL ) {
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json_decref(doc);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_load_tilesets(void)
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{
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akgl_String *pathstr = NULL;
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PREPARE_ERROR(errctx);
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json_t *doc = NULL;
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json_error_t errdata;
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SDL_Texture *image = NULL;
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memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
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ATTEMPT {
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akgl_gamemap = &akgl_default_gamemap;
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akgl_renderer = &akgl_default_renderer;
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CATCH(errctx, akgl_heap_next_string(&pathstr));
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets/testmap.tmj");
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doc = json_load_file((char *)&pathstr->data, 0, &errdata);
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets");
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FAIL_ZERO_BREAK(errctx, doc, AKERR_NULLPOINTER, "Failed to load testmap: %s", (char *)&errdata.text);
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CATCH(errctx, akgl_tilemap_load_tilesets(akgl_gamemap, doc, pathstr));
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FAIL_NONZERO_BREAK(errctx, (akgl_gamemap->numtilesets != 1), AKERR_VALUE, "Incorrect number of tilesets loaded for map");
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if ( (akgl_gamemap->tilesets[0].columns != 48 ) ||
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(akgl_gamemap->tilesets[0].firstgid != 1) ||
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(akgl_gamemap->tilesets[0].imageheight != 576) ||
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(akgl_gamemap->tilesets[0].imagewidth != 768) ||
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(akgl_gamemap->tilesets[0].margin != 0) ||
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(akgl_gamemap->tilesets[0].spacing != 0) ||
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(akgl_gamemap->tilesets[0].tilecount != 1728) ||
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(akgl_gamemap->tilesets[0].tileheight != 16) ||
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(akgl_gamemap->tilesets[0].tilewidth != 16) ) {
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FAIL_BREAK(errctx, AKERR_VALUE, "Tileset loaded with incorrect values");
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}
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FAIL_NONZERO_BREAK(
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errctx,
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strcmp((char *)&akgl_gamemap->tilesets[0].name, "World_A1"),
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AKERR_VALUE,
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"Tileset loaded with incorrect name");
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snprintf((char *)&pathstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), "assets/World_A1.png");
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image = IMG_LoadTexture(akgl_renderer->sdl_renderer, (char *)&pathstr->data);
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FAIL_ZERO_BREAK(errctx, image, AKGL_ERR_SDL, "Failed to load comparison image");
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CATCH(
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errctx,
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akgl_render_and_compare(
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akgl_gamemap->tilesets[0].texture,
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image,
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0, 0, 768, 576,
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"test_akgl_tilemap_loaded_tileset.png")
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);
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} CLEANUP {
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if ( pathstr != NULL ) {
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IGNORE(akgl_heap_release_string(pathstr));
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}
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if ( doc != NULL ) {
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json_decref(doc);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_tilemap_load(void)
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{
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PREPARE_ERROR(errctx);
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|
|
memset((void *)akgl_gamemap, 0x00, sizeof(akgl_Tilemap));
|
|
|
|
ATTEMPT {
|
|
akgl_gamemap = &akgl_default_gamemap;
|
|
akgl_renderer = &akgl_default_renderer;
|
|
CATCH(errctx, akgl_tilemap_load("assets/testmap.tmj", akgl_gamemap));
|
|
} CLEANUP {
|
|
} PROCESS(errctx) {
|
|
} FINISH(errctx, true);
|
|
SUCCEED_RETURN(errctx);
|
|
}
|
|
|
|
akerr_ErrorContext *test_akgl_tilemap_draw(void)
|
|
{
|
|
PREPARE_ERROR(errctx);
|
|
|
|
ATTEMPT {
|
|
akgl_gamemap = &akgl_default_gamemap;
|
|
akgl_renderer = &akgl_default_renderer;
|
|
} CLEANUP {
|
|
} PROCESS(errctx) {
|
|
} FINISH(errctx, true);
|
|
SUCCEED_RETURN(errctx);
|
|
}
|
|
|
|
|
|
akerr_ErrorContext *test_akgl_tilemap_draw_tileset(void)
|
|
{
|
|
PREPARE_ERROR(errctx);
|
|
|
|
ATTEMPT {
|
|
akgl_gamemap = &akgl_default_gamemap;
|
|
akgl_renderer = &akgl_default_renderer;
|
|
} CLEANUP {
|
|
} PROCESS(errctx) {
|
|
} FINISH(errctx, true);
|
|
SUCCEED_RETURN(errctx);
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
PREPARE_ERROR(errctx);
|
|
|
|
ATTEMPT {
|
|
CATCH(errctx, akgl_error_init());
|
|
TEST_TRAP_UNHANDLED_ERRORS();
|
|
akgl_gamemap = &akgl_default_gamemap;
|
|
akgl_renderer = &akgl_default_renderer;
|
|
SDL_SetAppMetadata("SDL3-GameTest", "0.1", "net.aklabs.sdl3-gametest");
|
|
|
|
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO )) {
|
|
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
|
|
}
|
|
|
|
if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 768, 576, 0, &akgl_window, &akgl_renderer->sdl_renderer)) {
|
|
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
|
|
}
|
|
akgl_renderer->draw_texture = &akgl_render_2d_draw_texture;
|
|
|
|
CATCH(errctx, akgl_registry_init());
|
|
CATCH(errctx, akgl_heap_init());
|
|
CATCH(errctx, akgl_sprite_load_json("assets/testsprite.json"));
|
|
CATCH(errctx, akgl_sprite_load_json("assets/testsprite2.json"));
|
|
CATCH(errctx, akgl_character_load_json("assets/testcharacter.json"));
|
|
|
|
CATCH(errctx, test_tilemap_akgl_get_json_tilemap_property());
|
|
CATCH(errctx, test_akgl_tilemap_compute_tileset_offsets());
|
|
CATCH(errctx, test_akgl_tilemap_load_layer_objects());
|
|
CATCH(errctx, test_akgl_tilemap_load_layer_tile());
|
|
CATCH(errctx, test_akgl_tilemap_load_layers());
|
|
CATCH(errctx, test_akgl_tilemap_load_tilesets());
|
|
//CATCH(errctx, test_akgl_tilemap_load());
|
|
//CATCH(errctx, test_akgl_tilemap_draw_tileset());
|
|
//CATCH(errctx, test_akgl_tilemap_draw());
|
|
} CLEANUP {
|
|
} PROCESS(errctx) {
|
|
} FINISH_NORETURN(errctx);
|
|
|
|
}
|