Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
#include <akgl/game.h>
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#include <akgl/actor.h>
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int main(void)
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{
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int mask = 0;
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AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_ALIVE);
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if ( mask != AKGL_ACTOR_STATE_ALIVE )
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return 1;
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AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_LEFT);
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if ( mask != (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT) )
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return 1;
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AKGL_BITMASK_DEL(mask, AKGL_ACTOR_STATE_ALIVE);
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if ( mask != (AKGL_ACTOR_STATE_FACE_LEFT) )
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return 1;
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AKGL_BITMASK_CLEAR(mask);
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if ( mask != 0 )
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return 1;
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AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_LEFT);
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if ( !(AKGL_BITMASK_HAS(mask, AKGL_ACTOR_STATE_FACE_LEFT)) )
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return 1;
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mask = AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_UP;
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AKGL_BITMASK_DEL(mask, AKGL_ACTOR_STATE_FACE_ALL);
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if ( mask != AKGL_ACTOR_STATE_ALIVE )
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return 1;
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AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_MOVING_DOWN);
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AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_DOWN);
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if ( mask != (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_MOVING_DOWN | AKGL_ACTOR_STATE_FACE_DOWN) )
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return 1;
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return 0;
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}
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