Four gaps in the maintenance guide, each one something a maintainer will hit. The two enforced checks were never named in it. api_surface (scripts/check_api_surface.sh) and error_protocol (scripts/check_error_protocol.py) fail builds and appear in ctest output, so the guide now says what each one asserts and why -- including that the API check strips comments before looking, because four of the nineteen symbols it found were mentioned in header prose and that is not the same as being declared. A new "Copying Into Fixed-Width Fields" section: never strncpy or memcpy into one of this library's fixed-width fields, use aksl_strncpy, bound n at sizeof(dest) - 1 to keep the truncate-not-reject contract, and know the one place the NUL padding is load-bearing. Ten sites had the unterminated form and one had the overreading memcpy form, and every name in this library is a registry key. The testing section gains the error-context ownership trap. TEST_EXPECT_* release whatever the statement returns, and some functions return the context they were given -- so a CLEANUP that also releases it double-releases, and a double-released context corrupts the failure rather than reporting it. A test written that way passes against broken code. That is not hypothetical; it is what the first AKERR_OUTOFBOUNDS test did. Also recorded: what ctest actually runs beyond the C suites, the gcovr positional search path and why it must stay, and the surviving GCOV returncode 5 trap. Plus rebuild.log to .gitignore -- it had been sitting in git status long enough to stop being noticed, which is the state a genuinely unexpected file needs to stand out from. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
599 lines
32 KiB
Markdown
599 lines
32 KiB
Markdown
# Repository Guidelines
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## Project Structure & Module Organization
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This is a C library intended to support the development of video games. Public C headers live in `include/akgl/`; keep declarations there aligned with their implementations in `src/`. Tests are standalone C programs under `tests/`, with JSON, image, and map fixtures in `tests/assets/`. The `util/` directory contains the `charviewer` utility and its sample assets. Third-party and companion libraries are vendored in `deps/`. Treat `build/` and generated `akgl.pc` files as build outputs rather than hand-maintained source; `include/akgl/SDL_GameControllerDB.h` is generated too, but is tracked on purpose — see below.
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## Generated and Vendored Sources
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### `include/akgl/SDL_GameControllerDB.h` is generated, and is tracked deliberately
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`mkcontrollermappings.sh` regenerates this header by fetching the community
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controller database from `raw.githubusercontent.com`. **It is committed to the
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repository on purpose**: it is the offline fallback that keeps the library
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buildable if upstream is renamed, rate-limited, taken down, or simply
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unreachable from the build machine. Do not delete it, do not add it to
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`.gitignore`, and do not "clean up" the fact that a generated file is tracked.
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Working rules:
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- **Never hand-edit it.** It is machine-written; changes belong in
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`mkcontrollermappings.sh`.
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- **An ordinary build does not touch it.** Regeneration is
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`cmake --build build --target controllerdb`, and nothing else runs the script.
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Until 0.5.0 an `add_custom_command` re-ran it on every build, which made every
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build need network access and left the file modified with a fresh `$(date)`
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stamp and nothing of substance changed.
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- **Update it as a deliberate, standalone commit** when you actually want newer
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mappings, so the diff is reviewable and bisectable.
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- **A failed fetch cannot reach this file.** The script assembles the header in
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a temporary directory and moves it into place only after checking curl's exit
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status, a plausible minimum mapping count, and that no mapping contains a
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character that would break a C string literal. Any of those failing leaves the
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tracked copy untouched and exits non-zero.
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- Formatting tooling ignores it: `scripts/reindent.sh` and the pre-commit hook
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both skip it.
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> **Fixed in 0.5.0.** The safety net used to be self-defeating:
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> `mkcontrollermappings.sh` had no `set -e` and never checked `curl`, so a
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> failed fetch wrote `AKGL_SDL_GAMECONTROLLER_DB_LEN 0` and an empty array
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> **over the good tracked copy, and exited 0** — and because CMake re-ran the
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> generator on every build, an offline build silently destroyed the very
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> fallback the file exists to provide. Both halves are closed: the script
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> refuses rather than overwrites, and a build does not run it.
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## Build, Test, and Development Commands
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Configure an out-of-tree development build:
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```sh
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cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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```
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Build all library, utility, and test targets:
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```sh
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cmake --build build --parallel
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```
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Run the complete test suite with failure details:
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```sh
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ctest --test-dir build --output-on-failure
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```
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Run one test while iterating, for example `ctest --test-dir build -R sprite --output-on-failure`. The `rebuild.sh` script also installs into a developer-specific `/home/andrew/local` prefix and removes existing outputs; prefer the portable commands above unless that exact workflow is intended.
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Run only the performance suites with `ctest --test-dir build -L perf --output-on-failure`, or leave them out of an ordinary run with `-LE perf`. They take about 30 seconds together, print a table of nanoseconds per operation, and fail only when a measurement exceeds a budget set at roughly ten times the recorded baseline. `AKGL_BENCH_SCALE` scales every iteration count — `AKGL_BENCH_SCALE=0.1 ctest --test-dir build -L perf` for a quick look — and below 1.0 the budgets are reported but not enforced. The recorded baseline and what it means are in `PERFORMANCE.md`.
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Check for memory defects with `cmake --build build --target memcheck`, or
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`scripts/memcheck.sh` directly — it takes ctest's selection flags, so
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`scripts/memcheck.sh -R tilemap` and `scripts/memcheck.sh -LE perf` both work.
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It runs the suites that already exist under valgrind (`ctest -T memcheck`) with
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the headless drivers forced, and exits non-zero when valgrind finds a definite
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leak, an invalid access, or a read of uninitialised memory — which `ctest -T
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memcheck` on its own will not do. The whole run takes about thirty seconds
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because the perf suites scale themselves down under valgrind. Suppressions for
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third-party findings live in `scripts/valgrind.supp`; add one only when the
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finding genuinely cannot be fixed from this repository.
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Run mutation testing with `cmake --build build --target mutation`. For a quick smoke run, use `scripts/mutation_test.py --target src/tilemap.c --max-mutants 10`; the harness mutates only a scratch copy and runs every suite.
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Generate HTML and Cobertura coverage reports with `cmake -S . -B build-coverage -DAKGL_COVERAGE=ON -DCMAKE_BUILD_TYPE=Debug`, then build and run CTest. Reports are written to `build-coverage/coverage/`; this mode requires `gcovr` and GCC or Clang.
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Both `gcovr` invocations take the build tree as an explicit positional search
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path. Given none, gcovr searches `--root` -- the source directory, where
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developers keep their build trees -- and `--object-directory` does not narrow
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that. A second instrumented tree left in the source directory therefore used to
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be folded into the report, and two trees describing different line numbers for
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the same function failed `coverage_reset` before any test ran. Leave the
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positional path alone.
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A different trap survives: rebuilding an existing coverage tree after editing a
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source leaves `.gcda` files describing the old object layout, and
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`coverage_reset` -- whose whole job is to delete them -- fails with `GCOV
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returncode was 5` first. `find build-coverage -name '*.gcda' -delete` clears it.
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### What `ctest` runs
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Beyond the C suites, three registered tests are not C programs and are worth
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knowing about when one of them fails:
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| Test | What it checks | Script |
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| `api_surface` | Every exported `akgl_*` symbol is declared in a header | `scripts/check_api_surface.sh` |
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| `error_protocol` | No `*_RETURN` inside `ATTEMPT`, no `return` out of `HANDLE` | `scripts/check_error_protocol.py` |
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| `headers` | Every public header compiles as the first include of a translation unit | generated from `AKGL_PUBLIC_HEADERS` |
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`api_surface` needs `nm` and the built library; it exits 2 and is reported as
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skipped when it cannot run, rather than passing quietly.
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## Continuous integration
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`.gitea/workflows/ci.yaml` runs four jobs on every push, and each one exists
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because the others cannot do its work:
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| Job | Build | What it is for |
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|---|---|---|
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| `cmake_build` | Debug + `AKGL_COVERAGE=ON` | The unit suites and the coverage report. The perf suites run here too, at `AKGL_BENCH_SCALE=0.02`, for path coverage only — a timing taken under gcov is a measurement of gcov. |
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| `performance` | RelWithDebInfo | `ctest -L perf`. The only job where budgets are enforced, because `tests/benchutil.h` enforces them only when compiled optimized at full scale. Keeps the tables as an artifact. |
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| `memory_check` | RelWithDebInfo | `scripts/memcheck.sh`, every suite under valgrind. Gates: a definite leak, an invalid access or a branch on uninitialised memory fails the build. Keeps the valgrind logs as an artifact. |
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| `mutation_test` | Debug | One focused source file, so CI stays bounded. |
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Every suite runs in every job. The `character` suite used to be excluded from
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the coverage and memory-check jobs on the grounds that it failed deliberately.
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It did not: it was reporting success while running one of its four tests, for
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two independent reasons, and both are fixed. See TODO.md, "Test suites that
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could not fail".
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## Coding Style
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The canonical style is Emacs `cc-mode` **`stroustrup`**, with tabs enabled. This
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is not advisory — new and edited code must match what `cc-mode` produces, so that
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reindenting a region never shows up as a diff.
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### Emacs setup
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`.dir-locals.el` in the repository root already applies the style to every
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`c-mode` buffer, so nothing needs configuring by hand:
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```elisp
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((c-mode . ((c-file-style . "stroustrup")
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(indent-tabs-mode . t)
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(tab-width . 8)
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(fill-column . 100)
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(require-final-newline . t))))
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```
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Interactively: `C-x h C-M-\` (`mark-whole-buffer` + `indent-region`) reindents
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the buffer. A correctly formatted file is a fixed point of that operation —
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reindenting must produce no change.
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### Reindenting from the command line
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```sh
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scripts/reindent.sh # reindent every tracked C source in place
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scripts/reindent.sh src/tilemap.c # reindent only the named files
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scripts/reindent.sh --check # list non-conforming files, change nothing
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```
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`--check` exits 1 when something needs reindenting and 2 if Emacs is missing, so
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it is usable from CI. The script drives Emacs in batch mode through
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`scripts/reindent.el`, which reindents, normalises leading whitespace to the
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canonical tab/space mix, strips trailing whitespace, and ensures a final
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newline. `include/akgl/SDL_GameControllerDB.h` is generated and always skipped.
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Note that `reindent.el` deliberately does **not** use Emacs' `tabify`: that
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function's `tabify-regexp` is `" [ \t]+"`, which is not anchored to the start of
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a line, so it rewrites runs of spaces anywhere and destroys the hand-aligned
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value columns in the bit-flag tables in `actor.h` and `iterator.h`. Only leading
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whitespace is ever rewritten.
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### The pre-commit hook
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`scripts/hooks/pre-commit` reindents staged C sources before the commit is
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written. Enable it once per clone:
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```sh
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git config core.hooksPath scripts/hooks
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```
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It inspects the *staged* content rather than the working tree, so what lands in
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the commit is what was checked. When a file needs reindenting it is fixed in the
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working tree and re-staged — but only if the index and working tree agree for
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that file. If they differ, re-staging would sweep unstaged work into the commit,
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so the hook stops and tells you to reindent and stage it yourself. It steps
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aside during a merge, and warns rather than blocking if Emacs is unavailable.
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`git commit --no-verify` bypasses it.
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For reference, `cc-mode` defines the style as:
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```elisp
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("stroustrup"
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(c-basic-offset . 4)
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(c-comment-only-line-offset . 0)
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(c-offsets-alist . ((statement-block-intro . +)
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(substatement-open . 0)
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(substatement-label . 0)
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(label . 0)
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(statement-cont . +))))
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```
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### Indentation and whitespace
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- **4 columns per level** (`c-basic-offset` 4).
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- **Tabs are 8 columns wide and are used for indentation** (`indent-tabs-mode`
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`t`, `tab-width` 8). Emacs emits the largest possible run of tabs and pads the
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remainder with spaces, which produces this ladder. Editors that expand tabs, or
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that assume a 4-column tab, will silently corrupt it:
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| Depth | Columns | Bytes |
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| 1 | 4 | 4 spaces |
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| 2 | 8 | `TAB` |
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| 3 | 12 | `TAB` + 4 spaces |
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| 4 | 16 | `TAB` `TAB` |
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| 5 | 20 | `TAB` `TAB` + 4 spaces |
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- No trailing whitespace. Files end with a single newline.
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- `case` labels sit at the same column as their `switch` (`label . 0`).
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- Continuation lines of a wrapped expression indent one level (`statement-cont . +`).
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The whole tree conforms: `scripts/reindent.sh --check` is clean, and the
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pre-commit hook keeps it that way. Convert a file to the canonical style in its
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own commit, not mixed into a behavioral change.
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### Braces
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- **Function bodies open on their own line, in column 0.**
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- **Control statements keep the brace on the same line**, one space before it.
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- **`else`, `else if`, and `while` of a `do`/`while` stay on the closing-brace
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line**: `} else {`, not a bare `else` on the next line. Note that this is a
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house convention rather than something `cc-mode` enforces — the `stroustrup`
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style governs indentation only and will not move a brace or an `else` for you.
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- **Always brace, even single-statement bodies.**
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```c
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akerr_ErrorContext *akgl_actor_update(akgl_Actor *obj)
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{
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if ( obj->curSpriteFrameId == 0 ) {
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obj->curSpriteReversing = false;
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} else if ( obj->parent != NULL ) {
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obj->curSpriteFrameId -= 1;
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} else {
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obj->curSpriteFrameId += 1;
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}
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}
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```
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### Spacing
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- **Spaces inside control-flow parentheses**: `if ( x == y ) {`, `while ( done == false ) {`,
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`for ( i = 0; i < len; i++ ) {`. This is the dominant existing convention
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(140 sites to 7) and `cc-mode` will not add or remove it.
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- No space between a function name and its argument list, at both call and
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definition sites, and no padding inside call parentheses: `SDL_Log("x %d", n)`.
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- Binary operators and assignment are surrounded by single spaces; unary
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operators are not separated from their operand.
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- **The pointer `*` binds to the identifier**, not the type: `char *name`,
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`akgl_Actor **dest`. Never `char* name`.
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- When a call is too long for one line, put each argument on its own line
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indented one level past the callee, with the closing `)` on its own line. This
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is the established shape for the `FAIL_*` and `CATCH` macros:
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```c
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FAIL_ZERO_RETURN(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_ACTOR, name, (void *)obj),
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AKERR_KEY,
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"Unable to add actor to registry"
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);
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```
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### Compiler warnings
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**`-Wall` is on for every target this project owns** -- the library, the test
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suites and `charviewer` -- and the tree builds clean under it at every
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optimization level.
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**`-Werror` is not on by default.** It is `option(AKGL_WERROR ... OFF)`, turned
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on only by the `cmake_build` and `performance` CI jobs. Two reasons, and both
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are measured rather than assumed:
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- libakgl is consumed with `add_subdirectory()`; `akbasic` does exactly that. A
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target-level `-Werror` makes every diagnostic a newer compiler invents into a
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broken build for somebody else's project.
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- The warning set is not stable across build types. An `-O2` build reports ten
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`-Wstringop-truncation` warnings that `-O0` and `-fsyntax-only` do not,
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because they need the middle end. The two CI jobs that set `AKGL_WERROR` are
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deliberately one of each: coverage at `-O0`, performance at `-O2`.
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If you are checking this by hand, **compile for real at the optimization level
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being shipped.** `-fsyntax-only` reported 6 of the 16 findings in `src/`.
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**`-Wextra` is deliberately not adopted.** It adds 22 findings, 17 of which are
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inherent to the design rather than defects: 13 `-Wunused-parameter`, because a
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backend vtable entry or an SDL callback must match a signature whether it reads
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every argument or not, and 4 `-Wimplicit-fallthrough` from libakerror's own
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`PROCESS`/`HANDLE`/`HANDLE_GROUP`, which fall through between `case` labels by
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design. Adopting it today would mean disabling both permanently to gain 5
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`-Wsign-compare`. The fallthrough half is filed upstream as
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`deps/libakerror/TODO.md` item 8; revisit when that lands.
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**Vendored code is exempt, not fixed.** `deps/semver/semver.c` is listed
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directly in `add_library(akgl ...)`, so the target's `PRIVATE` options reach it;
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`set_source_files_properties(... COMPILE_OPTIONS "-w")` keeps a future `semver`
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update from failing this build. The other vendored projects are separate targets
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and are unaffected either way.
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**Never silence a warning with a cast.** Three `-Wpointer-sign` findings in
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`src/sprite.c` were real signedness mismatches -- `uint32_t *` passed where an
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`int *` was expected -- and a cast would have hidden every one. That is the
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whole argument of `TODO.md` item 37. Read into a correctly typed local, check
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the range, and assign.
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### No repository-wide formatter
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There is no `clang-format` or linter wired into the build, and `cc-mode`'s
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indentation engine is not exactly reproducible by `clang-format`. Do not
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introduce one without discussion, and do not reformat code you are not otherwise
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changing — unrelated whitespace churn makes review harder and is the reason the
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style drifted in the first place.
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## Naming Conventions
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- **Public functions**: `akgl_<subsystem>_<verb>`, all lower snake_case —
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`akgl_actor_set_character`, `akgl_heap_next_string`. No camelCase, and never
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embed a type name (`akgl_Actor_cmhf_left_on` is wrong; it should be
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`akgl_actor_cmhf_left_on`).
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- **Public types**: `akgl_TypeName` — `akgl_Actor`, `akgl_SpriteSheet`,
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`akgl_PhysicsBackend`. Every type exported from a header takes the prefix.
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`point` and `RectanglePoints` shipped bare until 0.5.0; they are
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`akgl_Point` and `akgl_RectanglePoints` now, and neither is precedent.
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- **Constants and macros**: `AKGL_UPPER_SNAKE_CASE`. A constant belongs to the
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subsystem it describes: a character limit is `AKGL_CHARACTER_MAX_*`, not
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`AKGL_SPRITE_MAX_CHARACTER_*`. Name a constant for what its value *is* — a
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nanoseconds-per-millisecond scale factor is `AKGL_TIME_ONEMS_NS`.
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- **Exported globals** take the `akgl_` prefix like any other public symbol. Do
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not add bare names (`renderer`, `camera`, `window`), leading-underscore names
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(reserved at file scope), or SCREAMING_SNAKE names for mutable objects —
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`AKGL_UPPER_SNAKE_CASE` is for constants.
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This one is not cosmetic and there is a scar to prove it. Until 0.5.0 the
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library exported `renderer`, and `tests/character.c` defined a
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`SDL_Renderer *renderer` of its own. Both had external linkage and the same
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spelling, so the executable's definition preempted the shared library's: the
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library read a `SDL_Renderer *` through an `akgl_RenderBackend *`, every
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texture load in that suite failed, and the suite reported success anyway. A
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consuming game with a variable called `renderer` would have hit the same
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thing with no test to notice.
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- **`static` helpers drop the `akgl_` prefix**, which exists only to avoid
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external collisions.
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- **Include guards**: `_AKGL_<FILE>_H_`, matching the file name. Guard names
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without the project prefix risk colliding with system headers.
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- **Parameter names must match between the declaration and the definition** —
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Doxygen publishes the header spelling. Conventional names: `dest` for an
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output parameter (not `dst`), `self` for a backend receiver, `obj` for the
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instance being initialized or inspected, `e` for an incoming error context to
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be inspected.
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- **The local error context is named `errctx`** (92 sites to 45). New code uses
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`errctx`; convert `e` when you touch a function for other reasons.
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- **Header/source pairs are named by feature**: `include/akgl/sprite.h` and
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`src/sprite.c`.
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## Error-Handling Protocol
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The `akerror` control-flow macros have a shape that must be followed exactly,
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because the failure mode is silent.
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- Inside an `ATTEMPT` block use the **`_BREAK`** variants (`FAIL_ZERO_BREAK`,
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`FAIL_NONZERO_BREAK`, `FAIL_BREAK`) and `CATCH`. Outside it use the
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**`_RETURN`** variants.
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|
- **Never use a `*_RETURN` macro inside an `ATTEMPT` block.** It returns past the
|
|
`CLEANUP` block, so every release, `fclose`, and free in `CLEANUP` is skipped.
|
|
This has already caused a heap-string leak on the success path of
|
|
`akgl_get_json_tilemap_property`.
|
|
- `CLEANUP` must precede `PROCESS`. Transposing them moves the cleanup body into
|
|
the `PROCESS` switch, where it runs only when an error context exists.
|
|
- `CATCH` reports failure by `break`ing, which binds to the innermost enclosing
|
|
loop or `switch`. A `CATCH` written directly inside a `while` exits the loop
|
|
rather than the function — put the `ATTEMPT` block inside the loop.
|
|
- **Never `return` from inside a `HANDLE` block either.** `FINISH` ends with
|
|
`RELEASE_ERROR`, so leaving before it means the handled context is never given
|
|
back to `AKERR_ARRAY_ERROR` — one leaked slot per call, and the 129th call
|
|
aborts the process with "Unable to pull an error context from the array!".
|
|
`SUCCEED_RETURN` is safe because it releases first; a bare `return`, or a
|
|
`return f(...)` that tail-calls the fallback, is not. Set a flag in the
|
|
`HANDLE` block and act on it after `FINISH`. This has already cost a
|
|
process-killing leak in `akgl_path_relative`; see TODO.md, "Performance".
|
|
- Validate every pointer parameter before dereferencing it, including the ones a
|
|
sibling function happens not to check.
|
|
|
|
The first two rules are enforced by `scripts/check_error_protocol.py`, running
|
|
as the `error_protocol` test: it flags a `*_RETURN` inside an `ATTEMPT` block
|
|
and a `return` out of a `HANDLE` block. Both have shipped before. Neither
|
|
produces a compiler diagnostic, and neither fails a test run until the pool it
|
|
drains is empty, which is why a linter is the only thing that catches them.
|
|
|
|
It cannot see the third hazard -- a `CATCH` inside a loop nested in an `ATTEMPT`
|
|
block, where `break` binds to the loop. When a loop is the *entire* body of an
|
|
`ATTEMPT` that is harmless, because `CLEANUP`, `PROCESS` and `FINISH` still run;
|
|
anything after the loop has to account for it. `akgl_tilemap_load_layer_objects`
|
|
carries a comment saying exactly that, and `akgl_draw_background` uses a flag
|
|
instead for the same reason.
|
|
|
|
## API Surface
|
|
|
|
Every function with external linkage must be declared in a header, and every
|
|
declaration must have a definition. A non-`static` function that appears in no
|
|
header is still in the ABI but is unreachable by callers; a declaration with no
|
|
definition is a link error for anyone compiling against the header alone. If a
|
|
function is exposed only so tests can reach it, declare it under the existing
|
|
"part of the internal API" comment block in the relevant header.
|
|
|
|
Headers must be self-contained: include what you use, so that a translation unit
|
|
including a single `akgl` header compiles without a particular include order.
|
|
Within the project use the angled form, `#include <akgl/sibling.h>`.
|
|
|
|
This is enforced. `AKGL_PUBLIC_HEADERS` in `CMakeLists.txt` lists every header
|
|
installed into `include/akgl/`, and drives two things from that one list: what
|
|
`install()` ships, and a generated translation unit per header — each including
|
|
exactly that header and nothing before it — linked into the `headers` suite. A
|
|
new header is covered by adding it to that list. One header per translation
|
|
unit is the only shape that proves anything: a second `#include` after the
|
|
first proves nothing about the second, because by then the first has dragged
|
|
its dependencies in.
|
|
|
|
The declaration half is enforced too, by `scripts/check_api_surface.sh` running
|
|
as the `api_surface` test. It reads the built library's dynamic symbol table,
|
|
strips comments out of every public header, and fails on an exported `akgl_*`
|
|
symbol that is declared nowhere. **Stripping the comments is the point**: four
|
|
of the nineteen symbols this found were *mentioned* in `controller.h` prose,
|
|
which is not the same as being declared, and is how they stayed missing.
|
|
|
|
Declare no-argument functions as `(void)`, not `()`.
|
|
|
|
## Copying Into Fixed-Width Fields
|
|
|
|
**Never `strncpy` or `memcpy` into one of this library's fixed-width fields.
|
|
Use `aksl_strncpy()` from `akstdlib.h`.**
|
|
|
|
```c
|
|
PASS(errctx, aksl_strncpy(obj->name, sizeof(obj->name), name, sizeof(obj->name) - 1));
|
|
```
|
|
|
|
`strncpy(dest, src, sizeof(dest))` leaves `dest` **unterminated** whenever the
|
|
source fills it, and `memcpy(dest, src, sizeof(dest))` reads past the end of any
|
|
source shorter than the field. Every name in this library is a registry key,
|
|
handed to `strcmp`, `realpath` and SDL property calls, none of which stop at the
|
|
field. Ten sites had the first problem and one had the second; that whole class
|
|
is the same one as the savegame overread and the `akgl_get_property` overread
|
|
before it.
|
|
|
|
`aksl_strncpy` always terminates and never NUL-pads. Two details matter:
|
|
|
|
- **Bound `n` at `sizeof(dest) - 1`.** It raises `AKERR_OUTOFBOUNDS` when the
|
|
bytes do not fit, and capping `n` is what preserves the "truncated, not
|
|
rejected" contract those headers document. Drop the cap only when you mean to
|
|
change that contract.
|
|
- **It does not pad.** Where the padding is load-bearing -- the savegame name
|
|
tables write a fixed-width field and the reader steps that many bytes --
|
|
`strncpy` into a pre-zeroed buffer is still correct. `write_name_field()` in
|
|
`src/game.c` is the one place that applies, and it says so.
|
|
|
|
`-Wstringop-truncation` catches the first form at `-O2`. Nothing catches the
|
|
`memcpy` form; that one was found by reading its neighbours.
|
|
|
|
## Fixing Defects
|
|
|
|
**Read what the code does before deciding what it should do.** Every rule below
|
|
is here because it was broken in this repository, and every one of them was
|
|
cheap to check and expensive to assume.
|
|
|
|
- **Check the surrounding code before designing around a hazard.** The savegame
|
|
name-width fix first grew four `AKGL_GAME_SAVE_*_NAME_WIDTH` aliases, so the
|
|
on-disk format's field widths could diverge from the object model's. They were
|
|
deleted: `akgl_game_load` compares the save's `libversion` against
|
|
`AKGL_VERSION` and refuses a mismatch **in the same function, sixteen lines
|
|
above the tables being edited**, so the divergence they defended against
|
|
cannot happen quietly. An
|
|
abstraction defending an impossible case is worse than none, because the next
|
|
reader has to work out what it is for.
|
|
|
|
- **Abstract when the second consumer is real, not before.** A `#define` with
|
|
one use, a wrapper with one caller, a parameter only ever passed one value:
|
|
delete it and inline the thing. Those four aliases had exactly one use per
|
|
side and each expanded to exactly one existing constant.
|
|
|
|
- **A test that has not failed has not been tested.** Break the fix, watch the
|
|
new test go red, put the fix back. Two tests in the 0.5.0 defect work passed
|
|
against the unfixed library on the first attempt:
|
|
|
|
- the savegame roundtrip asserted the load *succeeded*, and a reader stepping
|
|
the wrong field width does not fail — it finds a run of zeros mid-entry,
|
|
stops early, and reports success with silently wrong maps;
|
|
- the `akgl_get_json_with_default` test used `TEST_EXPECT_OK`, which releases
|
|
whatever context the statement returns — and that function hands *back* the
|
|
context it was given when it does not handle the status, so the `CLEANUP`
|
|
block released it a second time and the double release corrupted the
|
|
failure instead of reporting it.
|
|
|
|
Neither was discovered by reasoning. Both were discovered by reverting the fix
|
|
and being surprised.
|
|
|
|
- **Pick the test case that distinguishes the two behaviours, not the obvious
|
|
one.** `!AKGL_BITMASK_HAS(mask, bit)` misparses to `!(mask & bit) == bit`
|
|
without the parentheses — but for a bit that *is* set that is `0 == bit`,
|
|
false, which is the same answer the correct parse gives. It only diverges for
|
|
a bit that is **not** set whose value is **not** 1. The obvious test passes
|
|
either way.
|
|
|
|
- **Do not trust a comment, a TODO entry, or a CI exclusion that states a
|
|
premise.** Verify it. `tests/character.c` was excluded from two CI jobs and
|
|
from the mutation harness because it "fails deliberately". It did not: it was
|
|
exiting 0 while running one of its four tests. `TODO.md` carried eleven
|
|
entries describing code that had already changed. A premise nobody has
|
|
re-checked is where the next defect is hiding.
|
|
|
|
- **When a measurement moves, say what you measured.** Absolute benchmark
|
|
numbers drift with the machine. The `akgl_game_update` fix is recorded as the
|
|
*gap* between two rows of the same run — 92 µs before, noise after — because
|
|
a later run read every row 15% high, including rows nothing had touched. Do
|
|
not re-baseline a whole table to record one change.
|
|
|
|
## Rules
|
|
|
|
- Add yourself (agent program name, model name and version) as a co-author on every commit message
|
|
- Avoid dynamic memory allocation. Use the `akgl_heap_*` methods to retrieve necessary objects at runtime, and to release them when done. If the akgl heap facilities don't provide the kind of object needed, create a new heap layer to support that type of object.
|
|
|
|
## Testing Guidelines
|
|
|
|
Tests use simple executable return codes and are registered through CTest in `CMakeLists.txt`; there is no declared coverage threshold.
|
|
|
|
**Know who owns the error context an assertion consumes.** `TEST_EXPECT_OK`,
|
|
`TEST_EXPECT_STATUS` and `TEST_EXPECT_ANY_ERROR` all release whatever context
|
|
the statement returns. Some functions return *the context they were given* --
|
|
`akgl_get_json_with_default` hands its argument straight back when it does not
|
|
handle the status -- so a `CLEANUP` block that also releases that context
|
|
releases it twice, and a double-released context corrupts the failure instead of
|
|
reporting it. A test written that way **passes against the broken code**, which
|
|
is exactly what happened to the first draft of the `AKERR_OUTOFBOUNDS` test in
|
|
`tests/json_helpers.c`. When the call may hand the context back, take the result
|
|
into a local, `NULL` your own pointer, and release it yourself:
|
|
|
|
```c
|
|
defaulted = akgl_get_json_with_default(keyerr, &defval, &dest, sizeof(int));
|
|
keyerr = NULL; /* ownership passed either way */
|
|
if ( defaulted != NULL ) {
|
|
defaulted->handled = true;
|
|
defaulted = akerr_release_error(defaulted);
|
|
FAIL_BREAK(e, AKGL_ERR_BEHAVIOR, "...");
|
|
}
|
|
```
|
|
|
|
**Every suite's `main()` must call `TEST_TRAP_UNHANDLED_ERRORS()` immediately
|
|
after `akgl_error_init()`.** libakerror's default unhandled-error handler ends
|
|
in `exit(errctx->status)`, `exit` keeps only the low byte, and libakgl's status
|
|
band starts at 256 — so a suite that failed with `AKGL_ERR_SDL` exited 0 and
|
|
CTest recorded a pass. That is not hypothetical: `tests/character.c` aborted at
|
|
its second of four tests on a bad renderer and was green until 0.5.0. The trap
|
|
in `tests/testutil.h` collapses any status a byte cannot carry onto 1. Add focused tests as `tests/<feature>.c`, create a matching `test_<feature>` target, and register it with `add_test`. Put reusable fixtures in `tests/assets/` and keep paths compatible with tests launched from the build tree. Coverage mode wraps the suite in a CTest fixture so counters are reset before tests and reports are generated afterward.
|
|
|
|
### Performance suites
|
|
|
|
`tests/perf.c` (nothing that draws) and `tests/perf_render.c` (everything that
|
|
does) are benchmarks, built and registered like any other suite but listed in
|
|
`AKGL_PERF_SUITES` so they carry the `perf` label and a longer timeout. The
|
|
harness is `tests/benchutil.h`. Three rules keep the numbers honest, and all
|
|
three were learned by getting them wrong first:
|
|
|
|
- **Nothing that checks an error goes inside the clock.** `PASS` and `CATCH`
|
|
call `akerr_valid_error_address`, which walks `AKERR_ARRAY_ERROR` — more work
|
|
than several of the calls being measured. Use `BENCH_LOOP`, which stashes the
|
|
context and stops at the first failure, and hand it to `PASS` afterwards.
|
|
- **Flush the renderer before stopping the clock.** SDL batches: a `draw_*` call
|
|
queues a command and returns. `BENCH_FLUSH_STOP` in `tests/perf_render.c` is
|
|
there because the first version of that suite measured queueing, reported a
|
|
tilemap frame 250 times faster than it is, and paid the real cost at teardown
|
|
inside `SDL_DestroyTexture`.
|
|
- **A drawing benchmark needs a raw-SDL control that does the same pixel work.**
|
|
Without one there is no way to separate what libakgl costs from what the
|
|
rasterizer costs, and the answer is not the one you would guess — see
|
|
`PERFORMANCE.md`.
|
|
|
|
Budgets are per-operation ceilings at roughly ten times the recorded baseline;
|
|
they are enforced only in an optimized build at full scale. When a change moves
|
|
a number for a good reason, re-record the baseline in `PERFORMANCE.md` in the
|
|
same commit and say why it moved.
|
|
|
|
These two suites are also the memory-check vehicle. `tests/benchutil.h` detects
|
|
valgrind from `LD_PRELOAD` and drops the scale to
|
|
`AKGL_BENCH_VALGRIND_SCALE`, so the same binaries walk every path once instead
|
|
of a hundred thousand times, and the timings a checked run prints are labelled
|
|
as meaningless. **Do not add memory-check suites**: a new path worth checking
|
|
belongs in a benchmark, where it gets both.
|
|
|
|
## Commit & Pull Request Guidelines
|
|
|
|
Recent commits use concise, imperative summaries such as `Fix a scale bug...` and often explain related changes in one sentence. Keep each commit scoped and describe user-visible behavior. Pull requests should summarize the change, identify affected modules, list the CMake/CTest commands run, and link relevant issues. Include screenshots only for rendering, map, or `charviewer` changes.
|