Logo
Explore Help
Sign In
andrew/libakgl
1
0
Fork 0
You've already forked libakgl
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
dc2e88b72f1757fb98036413bea53f3b5d7b1963
libakgl/include/akgl/actor.h
Andrew Kesterson 53e4f5c14f Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
2026-05-13 09:57:24 -04:00

6.8 KiB
Raw Blame History

View Raw
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 85ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API