15 lines
516 B
C
15 lines
516 B
C
#ifndef _STAGE_H_
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#define _STAGE_H_
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// Stages are collections of lights and cameras in a 2D or 3D space wherein actors
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// and backgrounds are placed and directed for action.
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typedef struct akgl_Stage {
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aksl_TreeNode bsp;
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akerr_ErrorContext AKERR_NOIGNORE *(*partition)(struct akgl_Stage *self);
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} akgl_Stage;
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// A function to divide the stage into a binary space partition tree with lists of actors in each partition
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akerr_ErrorContext AKERR_NOIGNORE akgl_stage_2d_bsp(akgl_Stage *self);
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#endif _STAGE_H_
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