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libakgl/TODO.md
Andrew Kesterson cf9ebb206f Repair embedded dependency build and test setup
Isolate vendored test registration, namespace project error codes, and update dependency revisions. Fix mutable sprite path handling, out-of-tree fixtures, and charviewer initialization while documenting the outstanding character-to-sprite refcount bug.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
2026-07-29 18:17:08 -04:00

1.0 KiB

TODO

  1. Make character-to-sprite state bindings release their references symmetrically. akgl_character_sprite_add() increments the sprite refcount for every state-map binding, but no corresponding removal API exists. Replacing a state binding also leaves the previous sprite's refcount incremented. When akgl_heap_release_character() drops the character refcount to zero, it clears the character registry entry and zeroes the structure without enumerating state_sprites, decrementing the bound sprites, or destroying the SDL property map. Implement binding removal/replacement so each removed binding releases exactly one sprite reference. On final character release, enumerate every remaining binding (the existing akgl_character_state_sprites_iterate() release path may be reusable), release each reference, destroy state_sprites, and then clear the character. Add tests for removal, replacement, duplicate sprite bindings across multiple states, and final character release.