30 lines
772 B
C
30 lines
772 B
C
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#ifndef __DISPLAY_H__
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#define __DISPLAY_H__
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#include "Actor.h"
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#include "Renderable.h"
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#include "FontRenderer.h"
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#include <SDL.h>
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class Display : public Renderable, public SharedCanvas2D
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{
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protected:
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ActorList actors;
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int active;
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public:
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Display();
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virtual ~Display();
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virtual int isActive();
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virtual void setActive(int active);
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virtual int initVideo(Vector pos, int w, int h, int depth, int flags);
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virtual SDL_Surface *nextFrame();
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virtual int addActor(Actor *actor = NULL);
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virtual Actor *getActor(unsigned int index);
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virtual int removeActor(Actor *actor);
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virtual void update(int logicOnly = 0) {};
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SDL_PixelFormat *pixelFormat();
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virtual int objectsOfType(unsigned int userType);
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};
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#endif // __DISPLAY_H__
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