Got library and demos building on mingw32 and ubuntu again
This commit is contained in:
6
Makefile
6
Makefile
@@ -1,4 +1,4 @@
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# This makefile is a bit hackish. I wrote it early in the AM.
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# This makefile is a bit hackish. I wrote it early in the AM.
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# Fohgiveuhness, please!!
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ifndef $(CFG)
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@@ -8,7 +8,7 @@ endif
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ifndef $(OS)
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OS=mingw32
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endif
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LIBNAME=sdlgame
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PROJECTHOME=$(shell pwd)
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SDL_CFLAGS=$(shell sdl-config --cflags)
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@@ -21,7 +21,7 @@ EXESUFFIX=
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LIBSUFFIX=
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ifeq "$(OS)" "mingw32"
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ADDL_CFLAGS=-rdynamic -mwindows -DOS_WIN32
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ADDL_CFLAGS=-mwindows -DOS_WIN32
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EXESUFFIX=.exe
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LIBSUFFIX=.a
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DEPMAKEFILE=Makefile.mingw32
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@@ -1,4 +1,4 @@
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# This makefile is a bit hackish. I wrote it early in the AM.
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||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
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||||
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@@ -10,7 +10,7 @@ endif
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ifndef $(OS)
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OS=linux
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endif
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TARGET=demo
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BINTARGET=$(TARGET)
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PROJECTHOME=$(shell pwd)
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@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
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ADDL_CFLAGS=
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ifeq "$(OS)" "mingw32"
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
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endif
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ifeq "$(OS)" "linux"
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ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
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ADDL_LDFLAGS=-rdynamic
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endif
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endif
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# default for release configs
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ifeq "$(CFG)" "Release"
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@@ -64,30 +64,33 @@ LD = $(CXX)
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INSTALL = $(which install)
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$(OUTDIR)/%.o : cpp/%.cpp
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mkdir -p $(OUTDIR)
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$(CXX) $(CXXFLAGS) -o $@ $<
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all: bin
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.PHONY: $(BTOBJ)
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$(BTOBJ):
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/
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cp /usr/local/lib/av*dll $(OUTDIR)/
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cp /usr/local/lib/swscale*dll $(OUTDIR)/
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/
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cp /usr/local/bin/freetype*dll $(OUTDIR)/
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cp /usr/local/bin/*png*dll $(OUTDIR)/
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
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cp /usr/local/bin/libimage*dll $(OUTDIR)/
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cp /usr/local/bin/libogg*dll $(OUTDIR)/
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
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cp /usr/local/bin/librle*dll $(OUTDIR)/
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/
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cp /usr/local/bin/libxml2*dll $(OUTDIR)/
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cp /usr/local/bin/zlib*dll $(OUTDIR)/
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$(BTOBJ):
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if [ "$(OS)" == "mingw32" ]; then \
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
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cp /usr/lib/*av*dll* $(OUTDIR)/ \
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cp /lib/*swscale*dll* $(OUTDIR)/ \
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
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cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
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cp /usr/local/bin/*png*dll $(OUTDIR)/ \
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
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cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
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cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
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cp /usr/local/bin/librle*dll $(OUTDIR)/ \
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
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cp /lib/libxml2*dll* $(OUTDIR)/ \
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cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
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fi
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bin: $(BINOBJ) $(BTOBJ)
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$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
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-pg $(BINOBJ) $(LINKLIBS)
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-pg $(BINOBJ) $(LINKLIBS)
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.PHONY: clean
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clean:
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@@ -1,4 +1,4 @@
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# This makefile is a bit hackish. I wrote it early in the AM.
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# This makefile is a bit hackish. I wrote it early in the AM.
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||||
# Fohgiveuhness, please!!
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||||
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@@ -10,7 +10,7 @@ endif
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ifndef $(OS)
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OS=linux
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endif
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TARGET=demo
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BINTARGET=$(TARGET)
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PROJECTHOME=$(shell pwd)
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@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
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ADDL_CFLAGS=
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ifeq "$(OS)" "mingw32"
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
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endif
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ifeq "$(OS)" "linux"
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ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
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ADDL_LDFLAGS=-rdynamic
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endif
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endif
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# default for release configs
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ifeq "$(CFG)" "Release"
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@@ -64,30 +64,33 @@ LD = $(CXX)
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INSTALL = $(which install)
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$(OUTDIR)/%.o : cpp/%.cpp
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mkdir -p $(OUTDIR)
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$(CXX) $(CXXFLAGS) -o $@ $<
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all: bin
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.PHONY: $(BTOBJ)
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$(BTOBJ):
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/
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cp /usr/local/lib/av*dll $(OUTDIR)/
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cp /usr/local/lib/swscale*dll $(OUTDIR)/
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/
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cp /usr/local/bin/freetype*dll $(OUTDIR)/
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cp /usr/local/bin/*png*dll $(OUTDIR)/
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
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cp /usr/local/bin/libimage*dll $(OUTDIR)/
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cp /usr/local/bin/libogg*dll $(OUTDIR)/
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
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cp /usr/local/bin/librle*dll $(OUTDIR)/
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/
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cp /usr/local/bin/libxml2*dll $(OUTDIR)/
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cp /usr/local/bin/zlib*dll $(OUTDIR)/
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$(BTOBJ):
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if [ "$(OS)" == "mingw32" ]; then \
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
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cp /usr/lib/*av*dll* $(OUTDIR)/ \
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cp /lib/*swscale*dll* $(OUTDIR)/ \
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
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cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
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cp /usr/local/bin/*png*dll $(OUTDIR)/ \
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
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cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
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cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
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cp /usr/local/bin/librle*dll $(OUTDIR)/ \
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
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cp /lib/libxml2*dll* $(OUTDIR)/ \
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cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
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fi
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bin: $(BINOBJ) $(BTOBJ)
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$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
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-pg $(BINOBJ) $(LINKLIBS)
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-pg $(BINOBJ) $(LINKLIBS)
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.PHONY: clean
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clean:
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@@ -2,7 +2,7 @@
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* This demo just expands on the 'gravity' demo to show how one could create a primitive bouncing effect
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*/
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#include <libgame/libgame.h>
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#include <libsdlgame/libsdlgame.h>
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int main(int argc, char *argv[])
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{
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@@ -62,4 +62,5 @@ int main(int argc, char *argv[])
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}
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myGame.finishFrame();
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}
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return 0;
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}
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Binary file not shown.
@@ -1,4 +1,4 @@
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# This makefile is a bit hackish. I wrote it early in the AM.
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||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
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||||
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@@ -10,7 +10,7 @@ endif
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ifndef $(OS)
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OS=linux
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endif
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TARGET=demo
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BINTARGET=$(TARGET)
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PROJECTHOME=$(shell pwd)
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@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
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ADDL_CFLAGS=
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|
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ifeq "$(OS)" "mingw32"
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
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ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
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||||
endif
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ifeq "$(OS)" "linux"
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ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
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ADDL_LDFLAGS=-rdynamic
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endif
|
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endif
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|
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# default for release configs
|
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ifeq "$(CFG)" "Release"
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@@ -64,30 +64,33 @@ LD = $(CXX)
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INSTALL = $(which install)
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||||
|
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$(OUTDIR)/%.o : cpp/%.cpp
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mkdir -p $(OUTDIR)
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$(CXX) $(CXXFLAGS) -o $@ $<
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all: bin
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|
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.PHONY: $(BTOBJ)
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$(BTOBJ):
|
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
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cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
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cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
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cp /usr/local/bin/libimage*dll $(OUTDIR)/
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cp /usr/local/bin/libogg*dll $(OUTDIR)/
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
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cp /usr/local/bin/librle*dll $(OUTDIR)/
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/
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cp /usr/local/bin/libxml2*dll $(OUTDIR)/
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cp /usr/local/bin/zlib*dll $(OUTDIR)/
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$(BTOBJ):
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if [ "$(OS)" == "mingw32" ]; then \
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cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
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cp /usr/lib/*av*dll* $(OUTDIR)/ \
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cp /lib/*swscale*dll* $(OUTDIR)/ \
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cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
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cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
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cp /usr/local/bin/*png*dll $(OUTDIR)/ \
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cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
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cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
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cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
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cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
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cp /usr/local/bin/librle*dll $(OUTDIR)/ \
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cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
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cp /lib/libxml2*dll* $(OUTDIR)/ \
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cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
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fi
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bin: $(BINOBJ) $(BTOBJ)
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$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
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-pg $(BINOBJ) $(LINKLIBS)
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-pg $(BINOBJ) $(LINKLIBS)
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||||
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.PHONY: clean
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clean:
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@@ -1,4 +1,4 @@
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#include <libgame/libgame.h>
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#include <libsdlgame/libsdlgame.h>
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int main(int argc, char *argv[])
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{
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@@ -30,4 +30,5 @@ int main(int argc, char *argv[])
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}
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myGame.finishFrame();
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}
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return 0;
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,2 +0,0 @@
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Split 1 frames into new sprite strip
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Split 10 frames into new sprite strip
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@@ -1,4 +1,4 @@
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ endif
|
||||
ifndef $(OS)
|
||||
OS=linux
|
||||
endif
|
||||
|
||||
|
||||
TARGET=demo
|
||||
BINTARGET=$(TARGET)
|
||||
PROJECTHOME=$(shell pwd)
|
||||
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
|
||||
ADDL_CFLAGS=
|
||||
|
||||
ifeq "$(OS)" "mingw32"
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
|
||||
endif
|
||||
ifeq "$(OS)" "linux"
|
||||
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
|
||||
ADDL_LDFLAGS=-rdynamic
|
||||
endif
|
||||
endif
|
||||
|
||||
# default for release configs
|
||||
ifeq "$(CFG)" "Release"
|
||||
@@ -64,30 +64,33 @@ LD = $(CXX)
|
||||
INSTALL = $(which install)
|
||||
|
||||
$(OUTDIR)/%.o : cpp/%.cpp
|
||||
mkdir -p $(OUTDIR)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
all: bin
|
||||
|
||||
.PHONY: $(BTOBJ)
|
||||
$(BTOBJ):
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
||||
cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/
|
||||
$(BTOBJ):
|
||||
if [ "$(OS)" == "mingw32" ]; then \
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
|
||||
cp /usr/lib/*av*dll* $(OUTDIR)/ \
|
||||
cp /lib/*swscale*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
|
||||
cp /lib/libxml2*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
|
||||
fi
|
||||
|
||||
bin: $(BINOBJ) $(BTOBJ)
|
||||
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
/*
|
||||
* This demo expands on the frictionball demo. It shows how to create objects dynamically, by
|
||||
* This demo expands on the frictionball demo. It shows how to create objects dynamically, by
|
||||
* creating an explosion every time the ball touches the ground
|
||||
*/
|
||||
|
||||
#include <libgame/libgame.h>
|
||||
#include <libsdlgame/libsdlgame.h>
|
||||
#include <string>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
Display2D display = Display2D();
|
||||
Game &myGame = Game::NewSingleton();
|
||||
Actor ball;
|
||||
Actor ball;
|
||||
Actor *exploder = NULL;
|
||||
float gravity = 0.1;
|
||||
//int exploderCount = 0;
|
||||
@@ -72,7 +72,7 @@ int main(int argc, char *argv[])
|
||||
exploder->setState(STATE_DYING);
|
||||
exploder->setPosition(actorPos);
|
||||
display.addActor(exploder, LAYER_SPRITE2);
|
||||
|
||||
|
||||
actorPos.y = (480 - ball.nextFrame()->h);
|
||||
ball.setPosition(actorPos);
|
||||
}
|
||||
|
||||
@@ -1,787 +0,0 @@
|
||||
Splitting frames from ball.png (32x32...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
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||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
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|
||||
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
|
||||
@@ -1 +0,0 @@
|
||||
Split 1 frames into new sprite strip
|
||||
@@ -1,4 +1,4 @@
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ endif
|
||||
ifndef $(OS)
|
||||
OS=linux
|
||||
endif
|
||||
|
||||
|
||||
TARGET=demo
|
||||
BINTARGET=$(TARGET)
|
||||
PROJECTHOME=$(shell pwd)
|
||||
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
|
||||
ADDL_CFLAGS=
|
||||
|
||||
ifeq "$(OS)" "mingw32"
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
|
||||
endif
|
||||
ifeq "$(OS)" "linux"
|
||||
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
|
||||
ADDL_LDFLAGS=-rdynamic
|
||||
endif
|
||||
endif
|
||||
|
||||
# default for release configs
|
||||
ifeq "$(CFG)" "Release"
|
||||
@@ -64,30 +64,33 @@ LD = $(CXX)
|
||||
INSTALL = $(which install)
|
||||
|
||||
$(OUTDIR)/%.o : cpp/%.cpp
|
||||
mkdir -p $(OUTDIR)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
all: bin
|
||||
|
||||
.PHONY: $(BTOBJ)
|
||||
$(BTOBJ):
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
||||
cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/
|
||||
$(BTOBJ):
|
||||
if [ "$(OS)" == "mingw32" ]; then \
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
|
||||
cp /usr/lib/*av*dll* $(OUTDIR)/ \
|
||||
cp /lib/*swscale*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
|
||||
cp /lib/libxml2*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
|
||||
fi
|
||||
|
||||
bin: $(BINOBJ) $(BTOBJ)
|
||||
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* more realistic bouncing effect, and bring the ball to a halt
|
||||
*/
|
||||
|
||||
#include <libgame/libgame.h>
|
||||
#include <libsdlgame/libsdlgame.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
Binary file not shown.
@@ -1,713 +0,0 @@
|
||||
Splitting frames from ball.png (32x32...
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
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||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
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|
||||
Updating actor 0x22fc90
|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
Blitting display 0x22fcf0 canvas 0xb6dcb0 to main canvas 0x3d4100(0,0)...
|
||||
Updating actor 0x22fc90
|
||||
Updating actor 0x22fc90
|
||||
@@ -1 +0,0 @@
|
||||
Split 1 frames into new sprite strip
|
||||
@@ -1,4 +1,4 @@
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ endif
|
||||
ifndef $(OS)
|
||||
OS=linux
|
||||
endif
|
||||
|
||||
|
||||
TARGET=demo
|
||||
BINTARGET=$(TARGET)
|
||||
PROJECTHOME=$(shell pwd)
|
||||
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
|
||||
ADDL_CFLAGS=
|
||||
|
||||
ifeq "$(OS)" "mingw32"
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
|
||||
endif
|
||||
ifeq "$(OS)" "linux"
|
||||
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
|
||||
ADDL_LDFLAGS=-rdynamic
|
||||
endif
|
||||
endif
|
||||
|
||||
# default for release configs
|
||||
ifeq "$(CFG)" "Release"
|
||||
@@ -64,30 +64,33 @@ LD = $(CXX)
|
||||
INSTALL = $(which install)
|
||||
|
||||
$(OUTDIR)/%.o : cpp/%.cpp
|
||||
mkdir -p $(OUTDIR)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
all: bin
|
||||
|
||||
.PHONY: $(BTOBJ)
|
||||
$(BTOBJ):
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
||||
cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/
|
||||
$(BTOBJ):
|
||||
if [ "$(OS)" == "mingw32" ]; then \
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
|
||||
cp /usr/lib/*av*dll* $(OUTDIR)/ \
|
||||
cp /lib/*swscale*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
|
||||
cp /lib/libxml2*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
|
||||
fi
|
||||
|
||||
bin: $(BINOBJ) $(BTOBJ)
|
||||
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
* in a parabola on the Y axis rather than simply going straight up or straight down.
|
||||
*/
|
||||
|
||||
#include <libgame/libgame.h>
|
||||
#include <libsdlgame/libsdlgame.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ endif
|
||||
ifndef $(OS)
|
||||
OS=linux
|
||||
endif
|
||||
|
||||
|
||||
TARGET=demo
|
||||
BINTARGET=$(TARGET)
|
||||
PROJECTHOME=$(shell pwd)
|
||||
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
|
||||
ADDL_CFLAGS=
|
||||
|
||||
ifeq "$(OS)" "mingw32"
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
|
||||
endif
|
||||
ifeq "$(OS)" "linux"
|
||||
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
|
||||
ADDL_LDFLAGS=-rdynamic
|
||||
endif
|
||||
endif
|
||||
|
||||
# default for release configs
|
||||
ifeq "$(CFG)" "Release"
|
||||
@@ -64,30 +64,33 @@ LD = $(CXX)
|
||||
INSTALL = $(which install)
|
||||
|
||||
$(OUTDIR)/%.o : cpp/%.cpp
|
||||
mkdir -p $(OUTDIR)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
all: bin
|
||||
|
||||
.PHONY: $(BTOBJ)
|
||||
$(BTOBJ):
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
||||
cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/
|
||||
$(BTOBJ):
|
||||
if [ "$(OS)" == "mingw32" ]; then \
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
|
||||
cp /usr/lib/*av*dll* $(OUTDIR)/ \
|
||||
cp /lib/*swscale*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
|
||||
cp /lib/libxml2*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
|
||||
fi
|
||||
|
||||
bin: $(BINOBJ) $(BTOBJ)
|
||||
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# This makefile is a bit hackish. I wrote it early in the AM.
|
||||
# Fohgiveuhness, please!!
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ endif
|
||||
ifndef $(OS)
|
||||
OS=linux
|
||||
endif
|
||||
|
||||
|
||||
TARGET=demo
|
||||
BINTARGET=$(TARGET)
|
||||
PROJECTHOME=$(shell pwd)
|
||||
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
|
||||
ADDL_CFLAGS=
|
||||
|
||||
ifeq "$(OS)" "mingw32"
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
|
||||
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
|
||||
endif
|
||||
ifeq "$(OS)" "linux"
|
||||
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
|
||||
ADDL_LDFLAGS=-rdynamic
|
||||
endif
|
||||
endif
|
||||
|
||||
# default for release configs
|
||||
ifeq "$(CFG)" "Release"
|
||||
@@ -64,30 +64,33 @@ LD = $(CXX)
|
||||
INSTALL = $(which install)
|
||||
|
||||
$(OUTDIR)/%.o : cpp/%.cpp
|
||||
mkdir -p $(OUTDIR)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
all: bin
|
||||
|
||||
.PHONY: $(BTOBJ)
|
||||
$(BTOBJ):
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
|
||||
cp /usr/local/lib/av*dll $(OUTDIR)/
|
||||
cp /usr/local/lib/swscale*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/
|
||||
$(BTOBJ):
|
||||
if [ "$(OS)" == "mingw32" ]; then \
|
||||
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
|
||||
cp /usr/lib/*av*dll* $(OUTDIR)/ \
|
||||
cp /lib/*swscale*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
|
||||
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
|
||||
cp /lib/libxml2*dll* $(OUTDIR)/ \
|
||||
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
|
||||
fi
|
||||
|
||||
bin: $(BINOBJ) $(BTOBJ)
|
||||
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
-pg $(BINOBJ) $(LINKLIBS)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
||||
4
deps/Makefile.apt
vendored
4
deps/Makefile.apt
vendored
@@ -3,7 +3,7 @@ all: clean packages
|
||||
|
||||
#
|
||||
.PHONY: packages
|
||||
packages: SDL SDL_image SDL_mixer SDL_ttf SDL_gfx libxml2 cmake yasm ffmpeg SDL_ffmpeg yaml-cpp
|
||||
packages: SDL SDL_image SDL_mixer SDL_ttf SDL_gfx libxml2 cmake yasm
|
||||
|
||||
.PHONY: SDL
|
||||
SDL:
|
||||
@@ -60,6 +60,6 @@ libxml2:
|
||||
sudo apt-get install libxml2-dev
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
clean:
|
||||
rm -rf *gz *zip *bz2
|
||||
find . -maxdepth 1 -type d -iname "[a-zA-Z0-9]*" -exec rm -rf \{\} \;
|
||||
21
deps/Makefile.mingw32
vendored
21
deps/Makefile.mingw32
vendored
@@ -4,7 +4,7 @@ CFLAGS=$(CFLAGS) -I/usr/local/include -I/usr/include
|
||||
LDFLAGS=$(LDFLAGS) -L/usr/local/lib -L/usr/lib
|
||||
|
||||
.PHONY: packages
|
||||
packages: SDL zlib libpng libjpeg libtiff SDL_image libvorbis flac SDL_mixer freetype SDL_ttf SDL_gfx libxml2 cmake ffmpeg SDL_ffmpeg backtrace yaml-cpp
|
||||
packages: SDL zlib libpng libjpeg libtiff SDL_image libvorbis flac SDL_mixer freetype SDL_ttf SDL_gfx libxml2 cmake backtrace
|
||||
|
||||
.PHONY: SDL
|
||||
SDL:
|
||||
@@ -103,10 +103,7 @@ SDL_gfx:
|
||||
|
||||
.PHONY: libxml2
|
||||
libxml2:
|
||||
wget http://sourceforge.net/projects/gnuwin32/files/libxml/2.4.12-1/libxml2-2.4.12-bin.zip/download
|
||||
unzip -od /usr/local/ libxml2-2.4.12-bin.zip
|
||||
wget http://sourceforge.net/projects/gnuwin32/files/libxml/2.4.12-1/libxml2-2.4.12-1-lib.zip/download
|
||||
unzip -od /usr/local/ libxml2-2.4.12-1-lib.zip
|
||||
mingw-get install msys-libxml2
|
||||
|
||||
.PHONY: doxygen
|
||||
doxygen:
|
||||
@@ -122,11 +119,17 @@ cmake:
|
||||
#wget http://www.cmake.org/files/v2.8/cmake-2.8.4.tar.gz
|
||||
#cd cmake-2.8.4 && ./configure && make && make install
|
||||
|
||||
.PHONY: yasm
|
||||
yasm:
|
||||
wget http://www.tortall.net/projects/yasm/releases/yasm-1.2.0.tar.gz
|
||||
tar -zxvf yasm-1.2.0.tar.gz
|
||||
cd yasm-1.2.0 && ./configure --prefix=/usr/local && make && make install
|
||||
|
||||
.PHONY: ffmpeg
|
||||
ffmpeg:
|
||||
wget http://www.ffmpeg.org/releases/ffmpeg-0.7-rc1.tar.gz
|
||||
tar -zxvf ffmpeg-0.6.3.tar.gz
|
||||
cd ffmpeg-0.6.3 && ./configure $(FFMPEG_CONFIGURE_FLAGS) && make && make install
|
||||
wget http://ffmpeg.org/releases/ffmpeg-1.1.1.tar.gz
|
||||
tar -zxvf ffmpeg-1.1.1.tar.gz
|
||||
cd ffmpeg-1.1.1 && ./configure $(FFMPEG_CONFIGURE_FLAGS) && make && make install
|
||||
|
||||
.PHONY: SDL_ffmpeg
|
||||
SDL_ffmpeg:
|
||||
@@ -150,6 +153,6 @@ backtrace:
|
||||
cd backtrace-mingw-read-only && make && cp backtrace.dll /usr/local/lib/
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
clean:
|
||||
rm -rf *gz *zip *bz2
|
||||
find . -maxdepth 1 -type d -iname "[a-zA-Z0-9]*" -exec rm -rf \{\} \;
|
||||
Binary file not shown.
@@ -8,7 +8,7 @@
|
||||
|
||||
// TODO: Add the ability to set a MenuOption to display as either text or as a slider for numeric values.
|
||||
|
||||
typedef struct MenuRelation;
|
||||
struct MenuRelation;
|
||||
|
||||
#define MENU_OPTYPE_CHOICE 0
|
||||
#define MENU_OPTYPE_RANGE 1
|
||||
@@ -25,12 +25,12 @@ public:
|
||||
int rangeStart;
|
||||
int selected; // doesn't hold info on whether this is selected or not, holds the index of optlist or the range number that is currently selected
|
||||
int spinFree; // if this is set to 1, then the value is modified on the presence of a key DOWN event, not a key RELEASE.
|
||||
|
||||
|
||||
MenuOption(std::string name, int rangeLow, int rangeHigh, int rangeStart, int spinFree, SDL_Surface *img);
|
||||
~MenuOption();
|
||||
void clampValue(MenuRelation *relation = NULL, int defClampVal = 1);
|
||||
int getIntValue();
|
||||
std::string getStringValue();
|
||||
std::string getStringValue();
|
||||
virtual int select(int value); // called by MenuDisplay to force selection to a given item
|
||||
virtual int whenhighlighted(); // called whenever the menu item is highlighted
|
||||
virtual int whenselected(); // called whenever the menu item is selected ("enter" is pressed on the item)
|
||||
@@ -47,14 +47,14 @@ struct MenuRelation
|
||||
int relation;
|
||||
MenuRelation();
|
||||
};
|
||||
|
||||
|
||||
// class for the menus in the game
|
||||
// This class dynamically creates actors for the menu options and such
|
||||
// the only actor you have to feed it is your pointer Animation
|
||||
class MenuDisplay : public Display2D
|
||||
{
|
||||
protected:
|
||||
std::vector<MenuOption *> menuOptions;
|
||||
std::vector<MenuOption *> menuOptions;
|
||||
std::vector<MenuRelation *> menuRelations;
|
||||
std::vector<MenuDisplay *> subMenus;
|
||||
Actor *pointerActor;
|
||||
@@ -70,21 +70,21 @@ protected:
|
||||
Animation *arrowDown;
|
||||
Animation *arrowLeft;
|
||||
Animation *arrowRight;
|
||||
public:
|
||||
public:
|
||||
MenuDisplay();
|
||||
~MenuDisplay();
|
||||
|
||||
|
||||
void setCloseOption(std::string option);
|
||||
void setSpacing(int spacing);
|
||||
int setPointer(Animation *ptr);
|
||||
void setMenuOrigin(Vector origin);
|
||||
void setMenuImages(Animation *arrowLeft, Animation *arrowRight, Animation *arrowUp, Animation *arrowDown);
|
||||
void setFont(std::string fontname, int pointsize, SDL_Color color, SDL_Color bgcolor);
|
||||
|
||||
|
||||
void update(int logicOnly = 0);
|
||||
int handleEvent(SDL_Event *event);
|
||||
void clampValue(MenuOption *opt, int defClamp);
|
||||
|
||||
|
||||
int setRelation(std::string opt1, std::string opt2, int relationType = MENURELATION_NODUPLICATE);
|
||||
void setOption(std::string optName, std::string );
|
||||
void setOption(std::string optName, int);
|
||||
|
||||
Reference in New Issue
Block a user