Got library and demos building on mingw32 and ubuntu again

This commit is contained in:
2013-01-22 07:49:01 -05:00
parent 1590271691
commit f1c2baf795
27 changed files with 220 additions and 13852 deletions

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@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

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@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

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@@ -2,7 +2,7 @@
* This demo just expands on the 'gravity' demo to show how one could create a primitive bouncing effect
*/
#include <libgame/libgame.h>
#include <libsdlgame/libsdlgame.h>
int main(int argc, char *argv[])
{
@@ -62,4 +62,5 @@ int main(int argc, char *argv[])
}
myGame.finishFrame();
}
return 0;
}

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@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

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@@ -1,4 +1,4 @@
#include <libgame/libgame.h>
#include <libsdlgame/libsdlgame.h>
int main(int argc, char *argv[])
{
@@ -30,4 +30,5 @@ int main(int argc, char *argv[])
}
myGame.finishFrame();
}
return 0;
}

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@@ -1,2 +0,0 @@
Split 1 frames into new sprite strip
Split 10 frames into new sprite strip

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@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

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@@ -1,16 +1,16 @@
/*
* This demo expands on the frictionball demo. It shows how to create objects dynamically, by
* This demo expands on the frictionball demo. It shows how to create objects dynamically, by
* creating an explosion every time the ball touches the ground
*/
#include <libgame/libgame.h>
#include <libsdlgame/libsdlgame.h>
#include <string>
int main(int argc, char *argv[])
{
Display2D display = Display2D();
Game &myGame = Game::NewSingleton();
Actor ball;
Actor ball;
Actor *exploder = NULL;
float gravity = 0.1;
//int exploderCount = 0;
@@ -72,7 +72,7 @@ int main(int argc, char *argv[])
exploder->setState(STATE_DYING);
exploder->setPosition(actorPos);
display.addActor(exploder, LAYER_SPRITE2);
actorPos.y = (480 - ball.nextFrame()->h);
ball.setPosition(actorPos);
}

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@@ -1,787 +0,0 @@
Splitting frames from ball.png (32x32...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
Blitting display 0x22fcf0 canvas 0x3d4218 to main canvas 0x3d42c8(0,0)...
Updating actor 0x22fc90
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@@ -1 +0,0 @@
Split 1 frames into new sprite strip

View File

@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

View File

@@ -3,7 +3,7 @@
* more realistic bouncing effect, and bring the ball to a halt
*/
#include <libgame/libgame.h>
#include <libsdlgame/libsdlgame.h>
int main(int argc, char *argv[])
{

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View File

@@ -1 +0,0 @@
Split 1 frames into new sprite strip

View File

@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

View File

@@ -4,7 +4,7 @@
* in a parabola on the Y axis rather than simply going straight up or straight down.
*/
#include <libgame/libgame.h>
#include <libsdlgame/libsdlgame.h>
int main(int argc, char *argv[])
{

Binary file not shown.

View File

@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:

View File

@@ -1,4 +1,4 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
@@ -10,7 +10,7 @@ endif
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
@@ -21,12 +21,12 @@ HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32 -rdynamic
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX -rdynamic
ADDL_LDFLAGS=-rdynamic
endif
endif
# default for release configs
ifeq "$(CFG)" "Release"
@@ -64,30 +64,33 @@ LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
mkdir -p $(OUTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
.PHONY: $(BTOBJ)
$(BTOBJ):
cp /usr/local/lib/backtrace.dll $(OUTDIR)/
cp /usr/local/lib/av*dll $(OUTDIR)/
cp /usr/local/lib/swscale*dll $(OUTDIR)/
cp /usr/local/bin/*SDL*dll $(OUTDIR)/
cp /usr/local/bin/freetype*dll $(OUTDIR)/
cp /usr/local/bin/*png*dll $(OUTDIR)/
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/
cp /usr/local/bin/libimage*dll $(OUTDIR)/
cp /usr/local/bin/libogg*dll $(OUTDIR)/
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/
cp /usr/local/bin/librle*dll $(OUTDIR)/
cp /usr/local/bin/libtiff*dll $(OUTDIR)/
cp /usr/local/bin/libxml2*dll $(OUTDIR)/
cp /usr/local/bin/zlib*dll $(OUTDIR)/
$(BTOBJ):
if [ "$(OS)" == "mingw32" ]; then \
cp /usr/local/lib/backtrace.dll $(OUTDIR)/ \
cp /usr/lib/*av*dll* $(OUTDIR)/ \
cp /lib/*swscale*dll* $(OUTDIR)/ \
cp /usr/local/bin/*SDL*dll $(OUTDIR)/ \
cp /usr/local/bin/freetype*dll $(OUTDIR)/ \
cp /usr/local/bin/*png*dll $(OUTDIR)/ \
cp /usr/local/bin/*jpeg*dll $(OUTDIR)/ \
cp /usr/local/bin/libimage*dll $(OUTDIR)/ \
cp /usr/local/bin/libogg*dll $(OUTDIR)/ \
cp /usr/local/bin/*vorbis*dll $(OUTDIR)/ \
cp /usr/local/bin/librle*dll $(OUTDIR)/ \
cp /usr/local/bin/libtiff*dll $(OUTDIR)/ \
cp /lib/libxml2*dll* $(OUTDIR)/ \
cp /usr/local/bin/zlib*dll $(OUTDIR)/ \
fi
bin: $(BINOBJ) $(BTOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean: