Got library and demos building on mingw32 and ubuntu again
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@@ -2,7 +2,7 @@
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* This demo just expands on the 'gravity' demo to show how one could create a primitive bouncing effect
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*/
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#include <libgame/libgame.h>
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#include <libsdlgame/libsdlgame.h>
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int main(int argc, char *argv[])
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{
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@@ -62,4 +62,5 @@ int main(int argc, char *argv[])
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}
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myGame.finishFrame();
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}
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return 0;
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}
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