70 lines
1.3 KiB
C++
Executable File
70 lines
1.3 KiB
C++
Executable File
#include "Renderable.h"
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#include <SDL.h>
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#include <iostream>
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Renderable::Renderable()
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{
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this->position = (Vector){0,0,0};
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this->velocity = (Vector){0,0,0};
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}
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Vector Renderable::getPosition()
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{
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return this->position;
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}
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Vector Renderable::getVelocity()
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{
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return this->velocity;
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}
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void Renderable::setPosition(Vector pos)
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{
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this->position.x = pos.x;
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this->position.y = pos.y;
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this->position.z = pos.z;
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}
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void Renderable::setVelocity(Vector vel)
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{
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this->velocity.x = vel.x;
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this->velocity.y = vel.y;
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this->velocity.z = vel.z;
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}
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/**
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* @fn Renderable::nextFrame
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* @brief Return the next surface that this class is ready to render
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* @return SDL_Surface *
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*/
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SDL_Surface *Renderable::nextFrame()
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{
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return NULL;
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}
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AnimatedRenderable::AnimatedRenderable()
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{
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this->frameCounter.curFrame = 0;
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this->frameCounter.lastFrame = NULL;
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this->frameCounter.lastTime = 0;
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}
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FrameCounter AnimatedRenderable::getFrameCounter()
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{
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return this->frameCounter;
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}
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/**
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* @fn AnimatedRenderable::setFrameCounter
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* @brief Force the frame counter to a given FrameCounter value
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* @return 0
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*/
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int AnimatedRenderable::setFrameCounter(FrameCounter fc)
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{
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////std::cerr << "Updating frame counter\n";
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this->frameCounter = fc;
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return 0;
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}
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