Add wandering sprites back to map via map objects

This commit is contained in:
2014-06-13 02:03:22 -07:00
parent 37c3bd16ef
commit 021ac5bd1e

View File

@@ -879,9 +879,9 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
this.shadowTexturColor_Base = 30;
this.shadowTextureColor = 'rgb(30, 30, 30)';
//this.shadowTextureColor = 'rgb(255, 255, 255)';
//this.shadowTexturColor_Base = 30;
//this.shadowTextureColor = 'rgb(30, 30, 30)';
this.shadowTextureColor = 'rgb(255, 255, 255)';
// Create an object that will use the bitmap as a texture
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
@@ -998,7 +998,6 @@ function setSpriteMovement(spr, running, dir)
spr.body.velocity.y = y;
}
spr.body.setSize(16, 16, 8, 16);
}
GameState.prototype.check_input = function()