Add wandering sprites back to map via map objects
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@@ -879,9 +879,9 @@ GameState.prototype.create = function()
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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// drop this lower to make the map darker
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// drop this lower to make the map darker
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this.shadowTexturColor_Base = 30;
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//this.shadowTexturColor_Base = 30;
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this.shadowTextureColor = 'rgb(30, 30, 30)';
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//this.shadowTextureColor = 'rgb(30, 30, 30)';
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//this.shadowTextureColor = 'rgb(255, 255, 255)';
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this.shadowTextureColor = 'rgb(255, 255, 255)';
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// Create an object that will use the bitmap as a texture
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// Create an object that will use the bitmap as a texture
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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@@ -998,7 +998,6 @@ function setSpriteMovement(spr, running, dir)
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spr.body.velocity.y = y;
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spr.body.velocity.y = y;
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}
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}
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spr.body.setSize(16, 16, 8, 16);
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spr.body.setSize(16, 16, 8, 16);
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}
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}
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GameState.prototype.check_input = function()
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GameState.prototype.check_input = function()
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