Reworking the junkmap

This commit is contained in:
2014-06-12 23:09:13 -07:00
parent 62045132c9
commit 07af3508f5

View File

@@ -812,6 +812,7 @@ GameState.prototype.create = function()
}
layer.resizeWorld();
} else if ( lp['type'] == "objects" ) {
console.log("this.map.createFromObjects(" + ln", "+ ln +", undefined, 0, true, false, undefined, Light)");
this.map.createFromObjects(ln, ln, undefined, 0, true, false, undefined, Light);
}
}