More wandering sprite work

This commit is contained in:
2014-06-11 21:05:18 -07:00
parent e94094c8e2
commit 0c5a913080

View File

@@ -176,6 +176,32 @@ SPRITE_TOWNSFOLK_GUARD1 = 9;
SPRITE_TOWNSFOLK_GUARD2 = 10;
var WanderingSprite = function(game, x, y, spritetype) {
this.update = function()
{
if ( game.rnd.integerInRange(0, 1) == 1 )
return;
running = [true, false][game.rnd.integerInRange(0, 1)];
switch ( game.rnd.integerInRange(0, 4) ) {
case 0: {
this.setSpriteMovement(this, running, 'up');
break;
}
case 1: {
this.setSpriteMovement(this, running, 'down');
break;
}
case 2: {
this.setSpriteMovement(this, running, 'left');
break;
}
case 3: {
this.setSpriteMovement(this, running, 'right');
}
}
}
var spritenames_by_type = [
'townsfolk-male-1',
'townsfolk-male-2',
@@ -193,32 +219,6 @@ var WanderingSprite = function(game, x, y, spritetype) {
this.body.checkWorldBounds = true;
}
WanderingSprite.prototype.update = function()
{
if ( game.rnd.integerInRange(0, 1) == 1 )
return;
running = [true, false][game.rnd.integerInRange(0, 1)];
switch ( game.rnd.integerInRange(0, 4) ) {
case 0: {
this.setSpriteMovement(this, running, 'up');
break;
}
case 1: {
this.setSpriteMovement(this, running, 'down');
break;
}
case 2: {
this.setSpriteMovement(this, running, 'left');
break;
}
case 3: {
this.setSpriteMovement(this, running, 'right');
}
}
}
WanderingSprite.prototype = Object.create(Phaser.Sprite.prototype);
WanderingSprite.prototype.constructor = WanderingSprite;