Stop chasing me if you can't see me at the end of your path

This commit is contained in:
2014-06-17 22:55:30 -07:00
parent 178e658133
commit 19985a78b3

View File

@@ -992,12 +992,13 @@ var AISprite = function(game, x, y, key, frame) {
if ( this.path_index >= this.path.length ) { if ( this.path_index >= this.path.length ) {
this.path_tween_stop(); this.path_tween_stop();
console.log("I am at the end of my path");
if ( this.canSeeSprite(player, false) == true ) { if ( this.canSeeSprite(player, false) == true ) {
console.log("I am at the end of my path and can see the player"); console.log("I can see the player");
this.path_set(player, true); this.path_set(player, true);
this.path_tween_start(); this.path_tween_start();
} else { } else {
console.log("I am at the end of my path but can't see the player"); console.log("I can't see the player");
if ( hasState(this, STATE_FACE_DOWN) ) { if ( hasState(this, STATE_FACE_DOWN) ) {
setMovingState(this, STATE_FACE_LEFT); setMovingState(this, STATE_FACE_LEFT);
} else if ( hasState(this, STATE_FACE_LEFT) ) { } else if ( hasState(this, STATE_FACE_LEFT) ) {