Making AI able to 'see' the player

This commit is contained in:
2014-06-14 14:45:52 -07:00
parent 8479e65968
commit 1bfd07ae81

View File

@@ -609,8 +609,8 @@ var AISprite = function(game, x, y, key, frame) {
this.y - this.view_distance );
var p2 = new Phaser.Point(viewline.end.x, viewline.end.y);
p2.rotate(p1.x, p1.y, -45, true);
var p3 = new Phaser.point(viewline.end.x, viewline.end.y);
var p4 = new Phaser.point(viewline.end.x, viewline.end.y);
var p3 = new Phaser.Point(viewline.end.x, viewline.end.y);
var p4 = new Phaser.Point(viewline.end.x, viewline.end.y);
p4.rotate(p1.x, p1.y, 45, true);
/*