Making AI able to 'see' the player
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@@ -609,8 +609,8 @@ var AISprite = function(game, x, y, key, frame) {
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this.y - this.view_distance );
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this.y - this.view_distance );
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var p2 = new Phaser.Point(viewline.end.x, viewline.end.y);
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var p2 = new Phaser.Point(viewline.end.x, viewline.end.y);
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p2.rotate(p1.x, p1.y, -45, true);
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p2.rotate(p1.x, p1.y, -45, true);
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var p3 = new Phaser.point(viewline.end.x, viewline.end.y);
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var p3 = new Phaser.Point(viewline.end.x, viewline.end.y);
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var p4 = new Phaser.point(viewline.end.x, viewline.end.y);
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var p4 = new Phaser.Point(viewline.end.x, viewline.end.y);
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p4.rotate(p1.x, p1.y, 45, true);
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p4.rotate(p1.x, p1.y, 45, true);
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/*
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/*
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