Reworking the junkmap

This commit is contained in:
2014-06-12 23:19:54 -07:00
parent 8e8c1eaf5d
commit 1c3621701d

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@@ -26,7 +26,7 @@ SPRITE_TOWNSFOLK_GUARD2 = 10;
// Create torch objects // Create torch objects
// Light constructor // Light constructor
var Light = function(game, x, y, key, frame, radius, fade, color, flicker) { var Light = function(game, x, y, key, frame, radius, fade, color, flicker) {
console.log("Making a light"); console.log("Making a light at " + x "," + y);
color = ( typeof color == undefined ? [255, 255, 255] : color ); color = ( typeof color == undefined ? [255, 255, 255] : color );
fade = ( typeof fade == undefined ? 0.25 : fade ); fade = ( typeof fade == undefined ? 0.25 : fade );
radius = ( typeof radius == undefined ? 64 : radius ); radius = ( typeof radius == undefined ? 64 : radius );