Reworking the junkmap

This commit is contained in:
2014-06-12 23:19:20 -07:00
parent 9a918640aa
commit 8e8c1eaf5d

View File

@@ -817,7 +817,7 @@ GameState.prototype.create = function()
layer.resizeWorld();
} else if ( lp['type'] == "objects" ) {
console.log("this.map.createFromObjects(" + ln + ", "+ ln +", undefined, 0, true, false, undefined, Light)");
this.map.createFromObjects(ln, lp['gid'], null, 0, true, false, undefined, lp['class']);
this.map.createFromObjects(ln, lp['gid'], undefined, 0, true, false, undefined, lp['class']);
}
}