Fixing a bug where lights disappeared too soon
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@@ -786,7 +786,7 @@ var AISprite = function(game, x, y, key, frame) {
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Phaser.Sprite.call(this, game, x, y, null);
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game.physics.arcade.enable(this);
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this.can_move = 'false';
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this.can_move = 'true';
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this.collide_with_player = 'true';
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this.collide_with_map = 'true';
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this.carries_light = 'false';
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