AI should become Concerned, not Relieved, when they report you to a guard

This commit is contained in:
2014-07-06 17:20:01 -07:00
parent 816b859197
commit 1d689724d8

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@@ -502,7 +502,7 @@ var AISprite = function(game, x, y, key, frame) {
} else {
this.awareness_timer.stop();
this.awareness_change_enabled = true;
this.setAwarenessEffect(STATE_LOSTHIM);
this.setAwarenessEffect(STATE_CONCERNED);
setMovingState(this, STATE_NONE);
this.turnRandomDirection();
this.target = null;