AI should become Concerned, not Relieved, when they report you to a guard
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@@ -502,7 +502,7 @@ var AISprite = function(game, x, y, key, frame) {
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} else {
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} else {
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this.awareness_timer.stop();
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this.awareness_timer.stop();
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this.awareness_change_enabled = true;
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this.awareness_change_enabled = true;
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this.setAwarenessEffect(STATE_LOSTHIM);
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this.setAwarenessEffect(STATE_CONCERNED);
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setMovingState(this, STATE_NONE);
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setMovingState(this, STATE_NONE);
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this.turnRandomDirection();
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this.turnRandomDirection();
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this.target = null;
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this.target = null;
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