Reworking the junkmap

This commit is contained in:
2014-06-13 01:36:32 -07:00
parent 34ee187d2f
commit 1de1fba264

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@@ -872,7 +872,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
this.shadowTextureColor = 'rgb(50, 50, 50)';
this.shadowTextureColor = 'rgb(30, 30, 30)';
//this.shadowTextureColor = 'rgb(255, 255, 255)';
// Create an object that will use the bitmap as a texture