Add positional sounds from the tilemap
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@@ -135,7 +135,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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);
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}
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this.sound.volume = Math.min(1.0, Number(hyp / hyp_perfect));
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this.sound.volume = Math.min(0.0, Number(hyp_perfect / hyp));
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console.log([hyp_perfect, hyp, this.sound.volume]);
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}
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