Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:37:25 -07:00
parent 53b89b8e18
commit 1e08e8408e

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@@ -128,7 +128,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
((game.camera.width/2) * (game.camera.width/2)) +
((game.camera.height/2) * (game.camera.height/2))
);
this.sound.volume = Number(hyp / hyp_perfect);
this.sound.volume = Math.min([1.0, Number(hyp_perfect / hyp)]);
console.log([hyp_perfect, hyp, this.sound.volume]);
}