Reworking the junkmap

This commit is contained in:
2014-06-12 22:26:57 -07:00
parent 56c0a7686c
commit 1f4d74a4b4

View File

@@ -976,13 +976,15 @@ GameState.prototype.update = function()
{
this.check_input();
for (var layer in this.map_collision_layers ) {
for (var ln in this.map_collision_layers ) {
layer = this.map_collision_layers[ln];
console.log("Colliding player with " + layer);
this.physics.arcade.collide(player, layer);
}
function _inner_collide(x) {
for ( var layer in this.map_collision_layers ) {
for ( var ln in this.map_collision_layers ) {
layer = this.map_collision_layers[ln];
this.physics.arcade.collide(x, layer);
}
this.physics.arcade.collide(x, player);