Add positional sounds from the tilemap

This commit is contained in:
2014-06-14 00:14:13 -07:00
parent b0c4cace84
commit 1fa11e2300
2 changed files with 3 additions and 3 deletions

View File

@@ -206,7 +206,7 @@
{ {
"sound_key":"fountain" "sound_key":"fountain"
}, },
"type":"", "type":"Sounds",
"visible":true, "visible":true,
"width":0, "width":0,
"x":736, "x":736,
@@ -222,7 +222,7 @@
"sound_nofade":"true", "sound_nofade":"true",
"sound_volume":"0.5" "sound_volume":"0.5"
}, },
"type":"", "type":"Sounds",
"visible":true, "visible":true,
"width":0, "width":0,
"x":64, "x":64,

View File

@@ -975,7 +975,7 @@ GameState.prototype.create = function()
}, this) }, this)
this.staticSounds = game.add.group(); this.staticSounds = game.add.group();
this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite); this.map.createFromObjects('Sounds', null, 'player', 0, true, false, this.staticSounds, SoundSprite);
this.staticSounds.forEach(function(snd) { this.staticSounds.forEach(function(snd) {
snd.update_new_values(); snd.update_new_values();
}, this) }, this)