Stop chasing me if you can't see me at the end of your path
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@@ -717,15 +717,9 @@ var AISprite = function(game, x, y, key, frame) {
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if ( hasState(this, STATE_ALERTED) )
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vd = vd * 2;
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var xd = (spr.x - this.x);
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if ( xd < 0 )
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xd = -(xd);
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var yd = (spr.y - this.y);
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if ( yd < 0 )
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yd = -(yd);
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var hyp = Math.sqrt(Number(xd * xd) + Number(yd * yd));
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if ( hyp > vd ) {
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var distance = (new Phaser.Line(spr.x, spr.y, this.x, this.y).length);
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if ( distance > vd ) {
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console.log("Target is outside my view distance");
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return false;
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}
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