Stop chasing me if you can't see me at the end of your path

This commit is contained in:
2014-06-17 23:22:34 -07:00
parent 8c76507960
commit b01e7bde8b

View File

@@ -725,8 +725,8 @@ var AISprite = function(game, x, y, key, frame) {
yd = -(yd);
var hyp = Math.sqrt(Number(xd * xd) + Number(yd * yd));
if ( hyp > this.view_distance ) {
console.log("Player is outside my view distance");
if ( hyp > vd ) {
console.log("Target is outside my view distance");
return false;
}
@@ -739,7 +739,7 @@ var AISprite = function(game, x, y, key, frame) {
if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) {
return true;
}
console.log("I have a view rectangle but it does not intersect or contain the player");
console.log("I have a view rectangle but it does not intersect or contain the target");
return false;
}
@@ -1002,7 +1002,7 @@ var AISprite = function(game, x, y, key, frame) {
this.path_set(player, true);
this.path_tween_start();
} else {
console.log("I can't see the player");
console.log("I can't see the player - turning so I can");
if ( hasState(this, STATE_FACE_DOWN) ) {
setMovingState(this, STATE_FACE_LEFT);
} else if ( hasState(this, STATE_FACE_LEFT) ) {
@@ -1015,6 +1015,7 @@ var AISprite = function(game, x, y, key, frame) {
}
} else {
if ( this.path_set(player, this.blocked(true)) == true ) {
console.log("I just got a new path");
if ( this.canSeeSprite(player, false) == false ) {
this.path_tween_stop();
} else {