Turned dynamic lights back on
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@@ -662,10 +662,6 @@ GameState.prototype.check_input = function()
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GameState.prototype.update = function()
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{
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if (game.time.fps !== 0) {
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this.fpsText.setText(game.time.fps + ' FPS');
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}
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this.check_input();
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this.physics.arcade.collide(player, layer);
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@@ -676,6 +672,10 @@ GameState.prototype.update = function()
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this.aiSprites.forEach(_inner_collide, this);
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this.updateShadowTexture();
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if (game.time.fps !== 0) {
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this.fpsText.setText(game.time.fps + ' FPS');
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this.fpsText.bringToTop();
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}
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}
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
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