Reworking the junkmap
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@@ -815,13 +815,11 @@ GameState.prototype.create = function()
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this.map_collision_layers.push(layer);
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}
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layer.resizeWorld();
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} else if ( lp['type'] == "objects" ) {
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ogrp = game.add.group();
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console.log("this.map.createFromObjects(" + ln + ", "+ lp['gid'] +", null, 0, true, false, undefined, Light)");
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this.map.createFromObjects(ln, lp['gid'], null, 0, true, false, ogrp, lp['class']);
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}
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}
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this.map.createFromObjects('Lights', 97, null, 0, true, false, this.staticLights, lp['class']);
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player = this.add.sprite((3 * 32), (17 * 32), 'player');
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this.physics.arcade.enable(player);
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player.body.center = new Phaser.Point(player.body.width / 2, player.body.height + player.body.halfHeight);
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