Reworking the junkmap

This commit is contained in:
2014-06-12 23:27:15 -07:00
parent 2668f3a734
commit 2a9460cbdd

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@@ -818,6 +818,8 @@ GameState.prototype.create = function()
} }
} }
this.staticLights = game.add.group();
this.map.createFromObjects('Lights', 97, null, 0, true, false, this.staticLights, lp['class']); this.map.createFromObjects('Lights', 97, null, 0, true, false, this.staticLights, lp['class']);
player = this.add.sprite((3 * 32), (17 * 32), 'player'); player = this.add.sprite((3 * 32), (17 * 32), 'player');
@@ -869,7 +871,6 @@ GameState.prototype.create = function()
this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY; this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;
// Create the lights // Create the lights
this.staticLights = game.add.group();
// for (i = 0; i < 50 ; i++ ) { // for (i = 0; i < 50 ; i++ ) {
// this.staticLights.add( // this.staticLights.add(
// new Light(game, // new Light(game,