Making AI able to 'see' the player

This commit is contained in:
2014-06-14 15:46:08 -07:00
parent 7532caec33
commit 2fef0bde53

View File

@@ -624,9 +624,11 @@ var AISprite = function(game, x, y, key, frame) {
return false; return false;
} }
var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32);
return ( return (
viewrect.intersectsRaw(spr.x, spr.y, spr.x + 32, spr.y + 32) || viewrect.intersects(sprrect) ||
viewrect.containsRaw(spr.x, spr.y, spr.x + 32, spr.y + 32) ); viewrect.containsRect(sprrect) );
} }
this.enableWordBubble = function() { this.enableWordBubble = function() {
@@ -1095,6 +1097,7 @@ GameState.prototype.update = function()
} }
if ( x.collide_with_player == false ) if ( x.collide_with_player == false )
return; return;
x.canSeeSprite(player, true);
this.physics.arcade.collide(x, player); this.physics.arcade.collide(x, player);
} }