Stop chasing me if you can't see me at the end of your path
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@@ -987,13 +987,23 @@ var AISprite = function(game, x, y, key, frame) {
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if ( this.path_index >= this.path.length ) {
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this.path_tween_stop();
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if ( this.canSeeSprite(player, false) == true ) {
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if ( this.canSeeSprite(player, false) == true ) {
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this.path_set(player, true);
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this.path_tween_start();
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} else {
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if ( hasState(this, STATE_FACE_DOWN) ) {
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setMovingState(this, STATE_FACE_LEFT);
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} else if ( hasState(this, STATE_FACE_LEFT) ) {
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setMovingState(this, STATE_FACE_UP);
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} else if ( hasState(this, STATE_FACE_UP) ) {
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setMovingState(this, STATE_FACE_RIGHT) );
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} else if ( haState(this, STATE_FACE_RIGHT) ) {
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setMovingState(this, STATE_FACE_DOWN);
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}
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}
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} else {
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if ( this.path_set(player, this.blocked(true)) == true )
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if ( this.canSeeSprite(player, false) == false ) {
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if ( this.canSeeSprite(player, false) == false ) {
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this.path_tween_stop();
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} else {
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this.path_tween_start();
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