Stop chasing me if you can't see me at the end of your path

This commit is contained in:
2014-06-17 21:06:56 -07:00
parent c586881129
commit 3077648386

View File

@@ -987,13 +987,23 @@ var AISprite = function(game, x, y, key, frame) {
if ( this.path_index >= this.path.length ) {
this.path_tween_stop();
if ( this.canSeeSprite(player, false) == true ) {
if ( this.canSeeSprite(player, false) == true ) {
this.path_set(player, true);
this.path_tween_start();
} else {
if ( hasState(this, STATE_FACE_DOWN) ) {
setMovingState(this, STATE_FACE_LEFT);
} else if ( hasState(this, STATE_FACE_LEFT) ) {
setMovingState(this, STATE_FACE_UP);
} else if ( hasState(this, STATE_FACE_UP) ) {
setMovingState(this, STATE_FACE_RIGHT) );
} else if ( haState(this, STATE_FACE_RIGHT) ) {
setMovingState(this, STATE_FACE_DOWN);
}
}
} else {
if ( this.path_set(player, this.blocked(true)) == true )
if ( this.canSeeSprite(player, false) == false ) {
if ( this.canSeeSprite(player, false) == false ) {
this.path_tween_stop();
} else {
this.path_tween_start();