Add positional sounds from the tilemap
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@@ -92,7 +92,6 @@ SoundSprite.prototype.update_new_values = function() {
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}
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return;
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}
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this.sound_marker = parseInt(this.sound_marker);
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this.sound_position = parseInt(this.sound_position);
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this.sound_volume = Number(this.sound_volume);
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this.sound_loop = Boolean(this.sound_loop);
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