Reworking the junkmap

This commit is contained in:
2014-06-13 01:34:38 -07:00
parent 9480c23e81
commit 4982c121d3

View File

@@ -827,7 +827,7 @@ GameState.prototype.create = function()
);
if ( lp['inject_sprites'] == true ) {
this.aiSprites = game.add.group();
player = this.add.sprite((3 * 32), (17 * 32), 'player');
player = this.add.sprite((20 * 32), (25 * 32), 'player');
};
if ( lp['collides'] == true ) {
this.map_collision_layers.push(layer);