Reworking the junkmap
This commit is contained in:
@@ -827,7 +827,7 @@ GameState.prototype.create = function()
|
||||
);
|
||||
if ( lp['inject_sprites'] == true ) {
|
||||
this.aiSprites = game.add.group();
|
||||
player = this.add.sprite((3 * 32), (17 * 32), 'player');
|
||||
player = this.add.sprite((20 * 32), (25 * 32), 'player');
|
||||
};
|
||||
if ( lp['collides'] == true ) {
|
||||
this.map_collision_layers.push(layer);
|
||||
|
||||
Reference in New Issue
Block a user