Reworking the junkmap

This commit is contained in:
2014-06-13 01:34:38 -07:00
parent 9480c23e81
commit 4982c121d3

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@@ -827,7 +827,7 @@ GameState.prototype.create = function()
); );
if ( lp['inject_sprites'] == true ) { if ( lp['inject_sprites'] == true ) {
this.aiSprites = game.add.group(); this.aiSprites = game.add.group();
player = this.add.sprite((3 * 32), (17 * 32), 'player'); player = this.add.sprite((20 * 32), (25 * 32), 'player');
}; };
if ( lp['collides'] == true ) { if ( lp['collides'] == true ) {
this.map_collision_layers.push(layer); this.map_collision_layers.push(layer);