Fixed player above other sprites

This commit is contained in:
2014-06-14 12:51:06 -07:00
parent f6759738ac
commit 4bf1871af6

View File

@@ -805,8 +805,6 @@ GameState.prototype.create = function()
);
if ( lp['inject_sprites'] == true ) {
this.aiSprites = game.add.group();
player = this.add.sprite((20 * 32), (25 * 32), 'player');
this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
this.aiSprites.forEach(function(spr) {
spr.update_new_values();
@@ -817,6 +815,7 @@ GameState.prototype.create = function()
this.effectSprites.forEach(function(spr) {
spr.update_new_values();
}, this)
player = this.add.sprite((20 * 32), (25 * 32), 'player');
};
if ( lp['collides'] == true ) {
this.map_collision_layers.push(layer);