Fixed player above other sprites
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@@ -805,8 +805,6 @@ GameState.prototype.create = function()
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);
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);
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if ( lp['inject_sprites'] == true ) {
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if ( lp['inject_sprites'] == true ) {
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this.aiSprites = game.add.group();
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this.aiSprites = game.add.group();
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player = this.add.sprite((20 * 32), (25 * 32), 'player');
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this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
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this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
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this.aiSprites.forEach(function(spr) {
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this.aiSprites.forEach(function(spr) {
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spr.update_new_values();
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spr.update_new_values();
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@@ -817,6 +815,7 @@ GameState.prototype.create = function()
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this.effectSprites.forEach(function(spr) {
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this.effectSprites.forEach(function(spr) {
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spr.update_new_values();
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spr.update_new_values();
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}, this)
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}, this)
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player = this.add.sprite((20 * 32), (25 * 32), 'player');
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};
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};
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if ( lp['collides'] == true ) {
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if ( lp['collides'] == true ) {
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this.map_collision_layers.push(layer);
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this.map_collision_layers.push(layer);
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