Add positional sounds from the tilemap
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@@ -108,7 +108,7 @@ SoundSprite.prototype.update_new_values = function() {
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SoundSprite.prototype.adjust_relative_to = function(spr) {
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SoundSprite.prototype.adjust_relative_to = function(spr) {
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if ( this.sound_alwaysplay == false ) {
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if ( this.sound_alwaysplay == false ) {
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// we can't use inCamera because we don't have a body/sprite
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// we can't use inCamera because we don't have a body/sprite
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if ( ! game.camera.screenView.contains(this.x, this.y) ) {
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if ( game.camera.screenView.contains(this.x, this.y) == false ) {
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console.log("Sound is not on camera");
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console.log("Sound is not on camera");
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// don't turn it off, let it continue at zero volume
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// don't turn it off, let it continue at zero volume
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// for more realistic effect whe the player returns
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// for more realistic effect whe the player returns
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