Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:04:28 -07:00
parent 25b408e3b3
commit 86ed0bb7db

View File

@@ -107,7 +107,8 @@ SoundSprite.prototype.update_new_values = function() {
SoundSprite.prototype.adjust_relative_to = function(spr) {
if ( this.sound_alwaysplay == false ) {
if ( ! this.inCamera ) {
// we can't use inCamera because we don't have a body/sprite
if ( ! game.camera.screenView.contains(this.x, this.y) ) {
console.log("Sound is not on camera");
// don't turn it off, let it continue at zero volume
// for more realistic effect whe the player returns