Move this.lights to this.staticLights
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@@ -235,9 +235,9 @@ GameState.prototype.create = function()
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this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;
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this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;
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// Create the lights
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// Create the lights
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this.lights = game.add.group();
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this.staticLights = game.add.group();
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for (i = 0; i < 20 ; i++ ) {
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for (i = 0; i < 20 ; i++ ) {
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this.lights.add(
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this.staticLights.add(
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new Torch(game,
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new Torch(game,
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game.rnd.integerInRange(0, game.width),
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game.rnd.integerInRange(0, game.width),
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game.rnd.integerInRange(0, game.height),
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game.rnd.integerInRange(0, game.height),
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