More wandering sprite work
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@@ -458,7 +458,7 @@ GameState.prototype.update = function()
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this.physics.arcade.collide(x, player);
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}
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this.wanderingSprites.forEach(_inner_collidelayer, this);
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this.wanderingSprites.forEach(_inner_collide, this);
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this.updateShadowTexture();
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}
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