More wandering sprite work
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@@ -453,8 +453,9 @@ GameState.prototype.update = function()
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this.check_input();
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this.physics.arcade.collide(player, layer);
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function _inner_collidelayer(x) {
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function _inner_collide(x) {
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this.physics.arcade.collide(x, layer);
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this.physics.arcade.collide(x, player);
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}
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this.wanderingSprites.forEach(_inner_collidelayer, this);
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