Turned dynamic lights back on
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@@ -570,7 +570,7 @@ GameState.prototype.updateShadowTexture = function() {
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// underneath it darker, while the white area is unaffected.
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// Draw shadow
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this.shadowSprite.bringToFront();
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this.shadowSprite.bringToTop();
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this.shadowTexture.context.fillStyle = this.shadowTextureColor;
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this.shadowTexture.context.fillRect(0, 0, game.world.width, game.world.height);
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