Torch becomes Light, flicker becomes optional

This commit is contained in:
2014-06-11 20:26:06 -07:00
parent d1b5614ebb
commit 7650416fba

View File

@@ -230,7 +230,7 @@ GameState.prototype.create = function()
this.fpsText.fixedToCamera = true;
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
this.shadowTextureColor = 'rgb(25, 25, 25)';
this.shadowTextureColor = 'rgb(50, 50, 50)';
// Create an object that will use the bitmap as a texture
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);