Go back to text wordbubbles

This commit is contained in:
2014-06-14 10:09:46 -07:00
parent 5be0b54246
commit 7e3144dbc4

View File

@@ -793,6 +793,7 @@ var AISprite = function(game, x, y, key, frame) {
this.setWordBubble = function()
{
if ( this.bubble !== null || this.sprite_group == undefined || this.enable_world_bubble == false) {
console.log("Word bubble disabled");
return;
}
@@ -839,10 +840,6 @@ var AISprite = function(game, x, y, key, frame) {
{
var running = false;
if ( game.rnd.integerInRange(0, 500) > 450 ) {
this.setWordBubble();
}
if ( this.bubble !== null ) {
if ( this.clear_bubble == true ) {
this.bubble.destroy();
@@ -851,6 +848,8 @@ var AISprite = function(game, x, y, key, frame) {
} else {
this.snap_bubble_position();
}
} else if ( game.rnd.integerInRange(0, 500) > 450 ) {
this.setWordBubble();
}
if ( game.rnd.integerInRange(0, 100) < 95 )
@@ -908,9 +907,12 @@ var AISprite = function(game, x, y, key, frame) {
'townsfolk-guard-1',
'townsfolk-guard-2'
];
Phaser.Sprite.call(this, game, x, y, null);
game.physics.arcade.enable(this);
this.body.collideWorldBounds = true;
this.bubble = null;
this.enable_word_bubble = false;
this.sprite_name = "townsfolk-male-1";
this.sprite_group = "townsfolk-male";