Go back to text wordbubbles
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@@ -793,6 +793,7 @@ var AISprite = function(game, x, y, key, frame) {
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this.setWordBubble = function()
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this.setWordBubble = function()
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{
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{
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if ( this.bubble !== null || this.sprite_group == undefined || this.enable_world_bubble == false) {
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if ( this.bubble !== null || this.sprite_group == undefined || this.enable_world_bubble == false) {
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console.log("Word bubble disabled");
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return;
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return;
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}
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}
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@@ -839,10 +840,6 @@ var AISprite = function(game, x, y, key, frame) {
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{
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{
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var running = false;
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var running = false;
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if ( game.rnd.integerInRange(0, 500) > 450 ) {
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this.setWordBubble();
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}
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if ( this.bubble !== null ) {
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if ( this.bubble !== null ) {
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if ( this.clear_bubble == true ) {
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if ( this.clear_bubble == true ) {
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this.bubble.destroy();
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this.bubble.destroy();
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@@ -851,6 +848,8 @@ var AISprite = function(game, x, y, key, frame) {
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} else {
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} else {
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this.snap_bubble_position();
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this.snap_bubble_position();
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}
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}
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} else if ( game.rnd.integerInRange(0, 500) > 450 ) {
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this.setWordBubble();
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}
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}
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if ( game.rnd.integerInRange(0, 100) < 95 )
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if ( game.rnd.integerInRange(0, 100) < 95 )
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@@ -908,9 +907,12 @@ var AISprite = function(game, x, y, key, frame) {
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'townsfolk-guard-1',
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'townsfolk-guard-1',
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'townsfolk-guard-2'
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'townsfolk-guard-2'
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];
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];
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Phaser.Sprite.call(this, game, x, y, null);
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Phaser.Sprite.call(this, game, x, y, null);
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game.physics.arcade.enable(this);
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game.physics.arcade.enable(this);
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this.body.collideWorldBounds = true;
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this.body.collideWorldBounds = true;
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this.bubble = null;
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this.enable_word_bubble = false;
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this.sprite_name = "townsfolk-male-1";
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this.sprite_name = "townsfolk-male-1";
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this.sprite_group = "townsfolk-male";
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this.sprite_group = "townsfolk-male";
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